Mangudais got a huge nerf in Patch 15.3.8338. In fact, the devs could have just removed Mangudais altogether instead of making this change. What were they thinking? This unit is now absolutely useless. The Mongols have been weakened massively with this change.
What’s the identity of the Mongols now? A cav civ with terrible cav units?! With barely any static defense this is just terrible. Mongols need to be reworked now.
1 Like
They nerfed the strongest unit in the game, in the late game.
I was playing team games with players better than me and I would just build Mangudai and win, without micro, just running from one side to the other.
Of all the nerfs I’ve seen in AoE4, this is the most deserved. This unit was broken in team games.
4 Likes
Na, don’t worry… they nerfed many UUs, not just the Mangudai and they buffed the Keshik instead…
2 Likes
The pre-Imperial Mangudais were already trash, so what’s the point of nerfing it further? Mangudais are expensive, have short range, weak damage, and are fragile, are easily countered by archers, making them difficult to use without Khan’s Hunter. And now they’re taking away their only advantage. what are they thinking of nerfing it further?
As you can see, I’m an average/bad player, I only spawned Mangudai the entire game.
How could I have killed so many more than the others?
Mangudai were indeed too strong, but I wouldn’t mind if they increased their base damage, since the big problem was the damage they dealt while running.
Its justified mangudai is way too cheap to spam, hits way too hard and runs away nonstop
Im happy they killed it, next they need to nerf Dark Age Spear Rush from Mongols, strongest dark age in game and 0 skill
Mangudai aren’t dead especially on maps like PRAIRIE??? Mongols with an in base 8k gold and 2.4k in base stone they can easily fast IMP and devastate civs that need to get out on the map to thrive.
Also since they did not get a movement speed need it means you still can’t run them down especially with units slower than 1.875 speed cav.