Map bans / preferences in multiplayer is long overdue

The game is almost a year old but we still don’t have basic functions like a map ban. This is very bad for both competitive players who will Alt-F4 at the frustrating maps leading to longer queue times and for newer players who are forced to learn water build orders or get used to unorthodox maps like Mount Olympus. Lack of new maps in the pool is also a big issue since there are so many maps waiting for their meta to be defined (Arena) but that is another issue in itself.

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would also solve the annoying dodging in ranked, which was mentioned.

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Agree completely. This has become especially big issue lately with longer queue times on average, where each map dodge = having to re-queue for both players. Needs to be addressed at some point in near future.

Can’t just expect players to suck it up and play every map, this isn’t happening. Need either a “carrot” (map bans so you can play maps you want to) or a “stick” (punishments for dodging); generally implementing a “carrot” works much better for making a game more fun to play.

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IMO we need both. Longer time-outs for the person responsible for dodging if they do it repeatedly, while also implementing the clearly much-needed map bans. Aoe2 and aoe4 both have it; why can’t we?

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I think that ranked battles should not have the ability to preview the map and the team. It’s stupid.
And the idea of ​​banning maps is very good, because I don’t like that the developers forbid me to play on certain maps that I never see in the ladder.

This is long overdue really. We definitely need this!

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If you only play one god sure this would make sense, but if you play multiple, being able to play the god when hes Best at is part of the strategy and skill involve. A more aggresive god in an open map or a more boomy one in a closed one.

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In my estimation, Hades is not doing well on Alfheim. If you can play, which is what is meant in rating battles, you should be able to play well on any map. If that is not possible, then the game balance is crap.

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You can play any god in any map. Some simply do better than others based on their strenghs. For example: Freyr Will always do better on maps where he is safer and can get to mythic easier. Hes not useless on open maps, its simply he does better in others.

Picking a different god for a different map in rating battles is a very strange feature.

You do that in all games thou. Picking different civs, champions, etc depending on map and allies is all part of the game, its part of strategy. Even if you play the same god you can vary gameplay depending on map and match up so its not odd at all.ots been done since RTS began and its not unique to that genre.

Having map bans in part of an extension of that. You can ban maps you dont like or maps your god struggles more at and keep the ones its better at.

I need this feature not to ban inconvenient maps, but to play on maps that the developers banned for me.

Not for ranking match.

AoE 3 doesn’t have this. Warcraft 3 doesn’t have this. Supreme Commander doesn’t have this. Dawn of War doesn’t have this.

That’s exactly what I said. Choosing a god for a map in ranked battles is absurd.

Most of the maps not on the ranked pool are very un fair. Maybe at lower levels people dont exploit them but some. Civs are def at a los on them.

Specially for ranked match, where you wanna win, you pick what you can use Best give the odds.

You can quote any number of games that do and that dont. Wouldnt rlly take wrc3 since its got one of the worst multiplayer interfaces in all games. Specially after reforged. The community mods and adding Just to make its standard to other ones.

Its not absurd, it makes sense, but well to each their own.

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But that’s…not what this feature request is about. It’s “map bans”, not “play ranked on maps that aren’t in the ranked pool”. That…doesn’t even make sense. If you want to play on maps that aren’t in the ranked pool…don’t play ranked?

Picking a different god for a different map in rating battles is a very strange feature.

No it’s not. It’s how AoE2 does it. It’s how AoE4 does it. Unless you have separate Elo for each possible god (which is how Star Craft does it), it’s absurd not to have all the necessary information to decide your civ, like who’s on your team, what team position you’re playing, and what the map is.

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Because Retold basically only copied the AoE 3 matchmaking.

Lol I play only ranked. It turns out that I will never play on half of the maps.

What’s the difference with quick play then? I’m an old school player and I think that in ranked games everything should be random. No preparation. You either know how to play or you don’t.

But Retold didn’t copy all of aoe3’s matchmaking. As observed here, Retold lets you pick your civ in response to the map and (in TGs) your team. At least as far as I can tell, aoe3 forces you to lock in your civ before you queue.

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Quick play is, honestly, something that shouldn’t exist. It’s ranked, but for people who don’t want to see their Elo. It even still calculates your Elo, it just does it separately from your ranked Elo, and it doesn’t display it publicly. At least that’s what it is in aoe2. I’ve never even tried it in aom.

Regardless, it has no bearing on how or when you choose your civ.

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I believe maps are there to be played, all of them. Map bans without knowing which god the enemy is playing make no sense. If you don’t know how to play on a water map, you will certainly lose and lose elo — fair enough. That’s exactly what the elo system is for: to separate players by skill level. If you refuse to learn how to play water maps, you don’t deserve a high elo.

As for the Olympus map… nobody likes that map, whether at elo 100 or elo 2000. Remove it from the map pool already!

While i agree players should try to expand they game knowledge and learn to play water or other maps. Map bans would also help the dev team with their map cycle, seeing which maps are mostly banned help asses map popularity and swap out what most players dislike while keeping what people enjoy.

Just as you point out here.

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