Map editor, collision of city centers with terrain and other objects

Hello
How to avoid collisions of city centers with terrain and other objects? Although there is enough space on the map where centers can appear randomly, they are constantly generated in more or less the same places and: on each other, in the forest, in cliffs. How to prevent this? In the HD version this did not happen…
Thanks in advance for your help.

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Looks pretty cool, actually :slight_smile: But, yeah, would be hard to play, lol. Did you look at other .RMS files?

Do you have things in your map script like:

<PLAYER_SETUP>
  random_placement

and/or

create_player_lands 
{            
  land_percent                     100
  base_size                        9
}

In more context, it may look like this, for example:

create_player_lands 
{            
if ALPINE_MAP
  terrain_type                     GRASS2
elseif ASIAN_MAP
  terrain_type                     GRASS2
elseif FROZEN_MAP
  terrain_type                     SNOW
else           
  terrain_type                     GRASS
endif
  land_percent                     100
  base_size                        9
start_random
percent_chance        30
    set_zone_by_team
percent_chance        70
    set_zone_randomly  
end_random
start_random
percent_chance       50
    other_zone_avoidance_distance    12
percent_chance       50
    other_zone_avoidance_distance    14
end_random
  border_fuzziness                 15
}

I don’t know the cause, but in looking at my own (based on an HD map), those look they’d be pretty helpful or critical to have. I’ve not seen your issue happen before.

Thanks for the answer, I’ll see if it works this weekend.
Is there a guide to the editor somewhere? In the HD versions it was much easier. :expressionless_face:

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