Avars → Huns
Kazars → Cumans
Angles and Saxons → Goths
Sinhalese → Dravidians
Castilians → Spanish
Low Countries → Teutons, Franks and Burgundians
Gaelic Irish and Gaelic Scots → Celtic
People in Francia → Franks
French → Franks
Kalmar Union → Vikings
Academically, the above formulas may be not equal, at most approximately equal, but in the game, equal is valid. That’s how umbrellas work. Any civilization is inevitably an umbrella, as games cannot have infinite civilizations.
You think it’s not a decent name with academic logic, but I think it works from a practical point of how the game works. The ancient northerners migrated to the south many times on a large scale and assimilated the local people, making them the main ancestors of the people (national Han) in the north and south of China today. Han is a valid name for the ancient northerners (obviously you at least don’t deny to this), and it is also the name of the major nation of China no matter in the north and south today (even if it originated from nationalism later), so it effectively covers the ancient south as a game content, regardless of whether the south belonged to the Han people in the Middle Ages.
Unless you split the umbrella, making the south and the north are different civilizations, but this is riskier than introducing the Tibetans.
We don’t know whether a name of language family is suitable as a name of civilization in the game.
Also, “Sinitic peoples” in Wikipedia redirects to the page “Han Chinese subgroups”.
I respect your disapproval of Han Chinese identity, but to be honest, your views on Han can’t represent the views of most people in southern China, and most importantly it has nothing to do with your self-identity. Your distaste for the name comes from your self-identification outside of the game, not because the name doesn’t fit the way the game works.
What I am expressing is that the name of “in-game” civilization can still cover some groups that did not belong to this name academically to some extent. For example, the concept of Malays was formed very late, but it is still valid as the civilization of ancient Indonesians such as Majapahit and Srivijaya, even though people there have probably not considered themselves Malays since ancient times. I’m talking about the content of the game with you, and it has nothing to do with labeling the real identity. Whatever your and my national identity, the words I give you are still the same.
I honestly don’t think we’re completely off topic in these discussions.
The introduction of new civilizations can be likely to be accompanied by the splitting and renaming of old civilizations. The Indians have done this, and there are calls for the Slavs to change their names. For a potential East Asia DLC, this needs to be thought about even more, as it helps decrease the risks from CCPs.
What I have stated is that French nationalism can be “traced back” to the Hundred Years’ War, which doesn’t mean that the feeling of unity at that time is same as the current French nationalism. We can all agree that the Revolution made French nationalism really mature and approach what now we are familiar with, but it wasn’t born suddenly at the end of the 18th century, some concepts are centuries old.
National feeling that emerged from the war unified both France and England further. Despite the devastation on its soil, the Hundred Years’ War accelerated the process of transforming France from a feudal monarchy to a centralized state. A centralized state with people having national feeling is a good soil for nationalism to germinate. A centralized state gives people a common identity, and people care about this common identity, so they are more likely to make choices that benefit the majority rather than the minority. In contrast, the divided Germany and Italy did not really realize and yearn for a common nation until they saw the Revolution.