The voting system dilemma is like the situation a cancer patient (let’s suppose it’s still at curable stage) faces when the doctor informs him of several alternative medical treatments. You know they are all bad and they will all imply pain, but the patient needs to bite one. So the patient will try to choose the optimal treatment: what may give him the promise of better results, under the least pain.
In the map vote, you vote taking in account your vote might not change the whole final decision, as it is just a small drop of water in an ocean. This is why, ultimately, I just take what comes.
You might not find that “x is not the best map type for you” and “you like more y map”, to avoid those s-situations you don’t like and usually happen in such maps, with an expectable type of team players… And that’s totally fine. Yes, there’s ban on maps but you can’t ban them all so… either in one way or the other, you will have to come across maps that don’t - usually - bring you the best of fun.
Then there are maps that go like food… A few weeks ago you loved them, now you prefer other maps, as you get bored of those maps or the specific game mechanics associated with those maps. So map preferences may also change, and it’s just expectable people may change their map vote types, favorite maps and even map bans, when people have them.
An A-map type played with minimally capable players generally implies, like gravity, that the game starting strategies are restricted to a specific type and other strategies will more than likely fail. In another B-map type, those same A-starting strategies that would be expectable in such matches may ruin your game early on in B, and vice-versa.
This is why I adopted this rule… Play whatever map comes, see the map-type differences as learning opportunities… Don’t be salty that you did not get the perfect map, just because of the map.
Another thing is “yeah but it’s expected to find very unbalanced games in A or B maps”. This is where the problem is not ultimately about the map but about each players’s strenght, team strenght and skills… If you have very skilled players all in team 1, and the least skilled players in team 2, you know steamroll of team 2 is clock-ticking, especially in ELO’s below 1000 (where you will come across players that you think are far way beyond the real ELO displayed - smurf cases - and where you stand 0% chance of fighting).
Map type alone does not determine if the game is going to be more fair or balanced.
The skill difference of teamplayers - either in each team and compared to other team players -, if abysmal, is the most determining factor to game fairness. This is where it can get tricky as there are no guarantees that game rigging can’t take place:
- either you feel one or more of your opponents is extremely aggressive early on/steamrolls you quickly, to levels you are not used to see in your usual team games, and your teamates can only watch the early blitz devastation speechless without reacting (smurfs);
- or, players could maliciously team together, exploiting any system vulnerability, to consistently steamroll the “weaker team”, whatever the opponents that are matched with them.
- even, the same enemy team may strangely rematch with you again in the next match (happened to me once)!
I’m more interested with fair game issues than map-tantrum. When the team game is massively unbalanced, you know the map is never the real problem. When playing with players that are not honest about their elo skills in the so called normal games, and everything is working normally in both teams, the map will not prevent a fair game.