Maps and Minor Civs imbalance by region

My suggestion of the map of Asia:

Maps
The yellow parts aim for the blank spaces.

  • Jiangnan
  • Sichuan
  • Yungui
  • Formosa
  • Ryukyu
  • Felipinas
  • Siam
  • Tian Shan

In the other hand,

  • The original Honshu could be adjusted a little and become the map “Ryukyu”.
  • New 2 maps for Japan, “Kanto” and “Kansai”. Both of them could be used for Regicide.
  • Hokkaido should be renamed “Ezochi” and get a new design. The original one fits “Kanto” actually.
  • If we need a map featuring the volcano, there can add a map “Mindanao” and let the map “Felipinas” renamed “Luzon”.

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Native Settlement
No Mongolian and Manchu people since they are already in the Chinese army.

  • Tibetan Buddhism temple
    Unit: Monastery Guard (fast-moving halberdier)
    Location: Himalayas, Mongolia, Manchuria

  • Hui people
    Unit: Hui Horseman (lancer), Hui Rifleman (skirmisher using Russian rifles with long range)
    Location: Tian Shan, Himalayas

  • Kazakh nomads
    Unit: Kazakh Horseman (heavy cavalry who only cost food)
    Location: Tian Shan, Mongolia

  • Miao people/Tujia people
    Unit: Tu Bing (Hmong Trooper, heavy infantry with shield and javelin)
    Location: Yungui, Parallel Rivers

  • Yao people/Zhuang people
    Unit: Lang Bing (Wolf Trooper, shock infantry good at counter shock infantry and light cavalry)
    Location: Yungui, Jiangnan

  • Northern Shaolin
    Unit: Shaolin stick Monk (fast-moving heavy infantry, similar to Rodelero)
    Location: Yellow River, Central Plain, Sichuan

  • Southern Shaolin (renamed from the original Shaolin Temple)
    Location: Central Plain, Sichuan, Jiangnan

  • Taoist temple
    Unit: Wuxia (swordsman with stealth ability and good at counter natives, mercenary, outlaw and hero)
    Location: Yellow River, Central Plain, Sichuan, Jiangnan

  • Formosan people
    Unit: Formosan Warrior (skirmisher with high melee attack and good at kill settlers)
    Location: Formosa

  • Ainu people
    Unit: Matagi (Winter Hunter, fast-moving archer with hunting and treasure-collecting abilities)
    Location: Ezochi (Hokkaido)

  • Theravada Buddhism temple (replace Zen in the south and southeast Asia)
    Unit: Flail Elephant (actually good to be a native unit than Indian unit since it comes form Sri Lanka)
    Location: Ceylon, Parallel Rivers, Siam, Indochina

  • Shinto grand shrine
    Unit: Kunoichi (similar to Priestess, having the healing and stealth abilities), Orchard Rickshaw
    Location: Kanto, Kansai

  • Zen temple (same as the original one but no longer located out of Japan)
    Location: Kanto, Kansai

  • Sufi Mosque (same as the original one but only located in the south and southeast Asia)
    Location: Borneo, Deccan, Indochina, Malaysia, Indonesia

  • Jesuit Mission (same as the original one and located in Kanto and Kansai too)

  • Bhakti Temple (same as the original)

  • Udasi Temple (same as the original)

Special Native Settlement
There is already a TP, just defeat the treasure guards and convert it.
Already get the ranged attack and higher HP, the card Advanced Trading Post will improve the HP and give it the bombard attack ability.

  • Joseon
    Unit: Dangpa Pikeman, Gakgung Archer, Hwando Swordsman, Korean Arquebusier, Woldo Cavalry, Hwacha, Turtle Ship (at the dock)
    Location: Korea

  • Ryukyu Kingdom
    Unit: Ryukyu Royal Warrior (similar to Samurai but no trample)
    Location: Ryukyu

Siberia
It is such a big region so maybe separated into 2 maps or more.
Natives:

  • Koryak people
  • Chukchi people
  • Evenk people
  • Yakut people
  • Yupik people (in Alaska too)

By the way, I also hope Greenland and Lapland being introduced, then adding the Inuit and Sámi people.

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