Why is it that all other capable civs give a 15% bonus to movement speed and Marching drills is only 10%? I do not get it. Mongol yam applies to all units and is 15%. Yuan dynasty needs to a bit to get there, but eventually it buffs movement speed for all units at all times by 15%. Sofas increase movement speed of infantry by 15%. Mehter increases movement speed of all units by… 15%.
But Marching Drills only applies to infantry and prelates, but is stuck with 10%. Why is that? I feel like it should be upped to 15% as well. It could then either be moved to castle or made a tad bit more expensive to offset the buff. I just don’t see a reason why it shouldn’t be 15%. It would help HRE a lot especially against kiting crossbows and the likes, which is a pain to deal with as HRE for there are little reasons to go ranged yourself since other civs ranged abilites are outright better. And it’s also not like archers protect MAA from crossbows. That is just not how it works.
Meinwerk: While I really like the new techs, it continues to be way inferior than Aachen. The HRE eco is too reliant on Aachen and should be buffed in a way that allows Meinwerk play without trading off so much of the eco power. Maybe allow prelates to be built at the TC without stopping vil production. Or increase their effectiveness, so one prelate can buff more vils than only 8. Meinwerk is more fun to use, but it just doesn’t pay off since the eco is so much weaker compared to an Aachen start. In lategame it is also very annoying to position your prelates in a way to somewhat compensate Aachen. It’s very tedious. I think their could be some improvements to be done. By moving riveted chainmail to Meinwerk, Aachen also lost a military tech for lategame making the HRE army with Aachen very boring and kinda weak leading to spamming a lot of bombard towers. It’s very disheartening that a lot of unique techs for HRE are just never to be used.
And Burgrave is just a lame and boring landmark. It’s a low elo killer and all-in landmark, but nothing else. It should get a complete rework. There is nothing good or satisfying about this landmark, it’s just win or die. And that does not compliment this game. You ruin yourself for the lategame with it and only get a small window in which you might beat some of the civs. Just get rid of its all-in character and make it more interesting, I’d say. So that it is the player’s choice to go Regnitz or Burgrave instead of the map or the opponent being the deciding factor.