Oh, I did not see the TGs stats. If they are so bad there, its the perfect chance to replace their TEAM bonus by something useful (i propose extra militia LOS).
And if we wanted to buff them in feudal age but not in later stages, the only thing I can think is free scale mail armor… So their infantry gets a power spike in feudal (useful against/for trushing), and it garrants a minor boost to villagers in castle age before getting the second upgrade.
That is a good point too. I guess it would be still more useful than the current mill bonus for sure. I don’t really know where to take the civ. Most obvious solution would be revert it, or just remove the civ, given that it currently is obsoleted by the other meso civs.
Not related to this patch, but I feel the same way about Burmese, either do something with the Arambai or just remove the civ, because it adds nothing to the game currently.
I think incas are actually one of the most interesting and versatile civs in the game.
Solid eco, strong FU lines. A well rounded and a specialised UU. Well protected eco and forwarding potential. An insane imp UT, almost instant win against all archery civs.
They have answers to basically everything, they have time to answer and their eco actually allows them to be way more proactive than the other versatile civs like byzantines.
Incas are actually one of the most interesting civs in the game, but their uniqueness is maybe also a bit of a burden for them. As learning incas makes you very specialised. If you begin playing with incas, you can’t really swap to other civs as easy and the other way around. Because Incas are so unique.
Pre-nerf, I would agree. I used to start off players that I invited to the game with generic civs like Franks, but some people really have a hard time dealing with feudal pressure, and Incas were a godsend, because their vills were tanky enough for feudal age, so noobs could feel comfortable, and learn feudal pressure without getting absolutely curbstomped. Unfortunately the ultimate noob-friendly option is gone
That might be useful in a 1v1 megarandom map, but in more general cases like 1v1 Arabia or Team Games, being a generalist is just not useful, because most of the times you’ll want to play based on the strength/advantages of your civ. Incas had everything geared towards a strong feudal. They have a wide tech tree, but in itself that doesn’t help much. (The free Llama and efficient houses don’t matter for late game, and the blacksmith bonus gets less and less relevant in later game stages)