why does China get such nerf and keep good as usual?devs think that Chinese card s too good,and adjust the 11 changdao to 10changdao, other age3 unit intensify card get nerf suchas repelling volley,double faced armor.but devs ignore some more important problem about China,it s eco.just compare the eco(include the free units) of the China and the Dutch.the eco of China that do FF strategy is nearly equal to 3bank Dutch.omg it s absurd.China get a fast age up and a good eco,it s critical problem i think.
So my opinion s that nerf the tea export card.Everybody know how OP it is.A card that get 200w consulate and 100tea(yeah,150tea = 400food).An age1 card can give u 600 resources,its unbelievable guys.This card make Chinese get the good wonder quickly,then u can gain good eco to mass so many units.After that,Chinese repelling volley,double faced armor can get a readjustment?They are intersting and special card and make China different from other civs.
lakota s problem is same as China,u know lakota is poor eco civ before.why does lakota become a units-card-lamer?Cause indian tents provide so much extra resources in early game,so u can see that lokota s soldiers come to ur base with its unit card continuously.You just send the 765432 card in your deck and Z to win in many game before.
For lakota,my opinion s readjust the bow rider 18atk to 20atk.Nerf the indian tents,make it 3% gather bonus in age1, 5% in age2, 7% in age3. and 10% in age4.Maybe lakota can get a 4vill card in age2 then?
Mexico s a poor and fragmentry guy I think,u can see that it s unwilling to go age3 in many game.Buff the age3 Mexico plz.Adjust the skimisher s range to 19 in age 3 is what we should do.
haude get such unfair nerf,like the miner construction, skimmisher and dragoon .So we can see haude owns a low winrate in game above 1700elo .I hope its skimmisher can readjust something,these guys s too weak now.
inca a weird civ which have no good anti-artillery unit.Devs put a lot of effort in it,but it s remain a weird civ now.I think huaracas dont need some ability to counter infantry, they can just focus on counter artillery.So they can get a longer range,maybe 26 or 28?In exchang,they kill infantry effective no longer.maybe 0.5x bonus to inf?