Occasionally you get a good one, but it’s usually either some kind of Yucatan clone with way too much huntable food and way too much gold near the TC (seems to be like 75% of games) or it’s a clone of Nomad or occasionally some other terrible map like Islands. I thought the whole point of mega random is that its supposed to be completely unpredictable, not just clones of other maps.
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they gotta make it even more random then. Why not using AI? Now that Copilot is a thing at Microsoft, they could use for many things in this game, it’s an ideal game for AI prowess in every possible way. Pathfinding needs GPT (or a similar AI) like air
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@Zetnus created Hyper Random, it would be good if the DEVs integrated this instead of MegaRandom.
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