What do people think of the way AoE4 does Megarandom compared to AoE2?
In AoE4 the map generation for Megarandom is more “random” overall, but this actually leads to many maps that feel relatively similiar.
There’s usually a bit of mountain terrain, a bit of water, a bit of stealth forests, and a decent balance of all the resources distributed randomly. I have only seen a couple maps that were more unique, such as one with a ridiculous amount of deer or maybe the water or mountains being in an interesting configuration.
AoE2 on the other hand has generations that are not as random overall, but feel much more different from each other. It seems to pick a random map script from a very large pool of different options. Some of those options also have more varied starting conditions.
As a result you can start with different buildings or units even, but it is always “fair”. So everyone may start with two scouts, or two TCs, or an archery range, etc… You can also have maps such as one where 95% of the wood on the map is on a hill in the middle and all the gold and stone is at players’ starting positions, or one where most of the map is shallows with shore fish, or one that just has very little of a particular resource, etc…
Personally I prefer the way AoE2 does Megarandom maps. What do you guys think?