I completely agree with the suggestion. For Team Nomad QM, we are still forced to play on standard maps, which often don’t provide an optimal Nomad experience. Many of these maps simply aren’t designed with Nomad in mind, leading to unbalanced starts, awkward resource distribution, or even scenarios where players get unfairly disadvantaged from the beginning.
In practice, Nomad is already almost synonymous with MegaRandom. The randomized nature of MegaRandom maps aligns perfectly with the spirit of Nomad, where players have to adapt to unique conditions every game. That’s why having the Megarandom / Land MegaRandom-only option for Team Nomad QM would be a massive improvement. It would allow us to enjoy the game mode in a way that feels much more natural, without having to rely on custom lobbies every time.
Thanks again for everything you’re doing. Looking forward to more great updates!