Melee units' reload time is triggered even if they don't get to deal damage

:play_button: GAME INFORMATION

  • GAME BUILD #: 141935 (April patch)
  • GAME PLATFORM: Steam (irrelevant)
  • OPERATING SYSTEM: Linux (irrelevant)

:play_button: ISSUE EXPERIENCED

in older versions of the game, archers had to reload after their attack animation has been played, even if they didn’t get to shoot due to frame delay. this meant that constantly switching targets could prevent archers from shooting entirely. luckily, this was fixed a few updates ago. now, when an archer switches its target during the attack animation, it doesn’t have to reload first anymore.

this fix has NOT been applied to melee units, however, and you can see it very clearly with the new synced-up animations. melee units basically act like ranged units with a frame delay now. I think this is overall good, as now the animations are synced up with the actual attacks. but they act like ranged units from BEFORE the reload fix. melee units that change their targets before the attack is dealt still have to reload.

:play_button: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. command an archer attack something, command it to stop before the projectile is fired, and command it to attack again. you will see that it does not have to reload.
  2. command a melee unit to attack something, command it to stop before the attack is dealt, and command it to attack again. you will see that it stands still for a while because it has to reload.

:play_button: EXPECTED RESULT

the melee unit should not have to reload upon switching targets before its attack is dealt

:play_button: RECORDING

2 Likes

is this being looked into?

also just had a spear animation go through, and the pointy sound was played, but the scout lost 0hp

1 Like

that’s probably an even different issue. the problem here is that the attack animation doesn’t start playing in the first place because the unit has to reload

Did the change of attack animation create or only revealed what you describe as an issue?

after some testing in HD, I can confidently say that this bug has always been an issue. why they bothered to fix it for units with projectiles, but not units without projectiles is beyond me.

Hi guys!

Thanks for this report, we are alrady working on this issue with the melee reloading attack time

2 Likes

YIPPIEH!

thank you ^w^