GAME INFORMATION
- GAME BUILD #: 141935 (April patch)
- GAME PLATFORM: Steam (irrelevant)
- OPERATING SYSTEM: Linux (irrelevant)
ISSUE EXPERIENCED
in older versions of the game, archers had to reload after their attack animation has been played, even if they didn’t get to shoot due to frame delay. this meant that constantly switching targets could prevent archers from shooting entirely. luckily, this was fixed a few updates ago. now, when an archer switches its target during the attack animation, it doesn’t have to reload first anymore.
this fix has NOT been applied to melee units, however, and you can see it very clearly with the new synced-up animations. melee units basically act like ranged units with a frame delay now. I think this is overall good, as now the animations are synced up with the actual attacks. but they act like ranged units from BEFORE the reload fix. melee units that change their targets before the attack is dealt still have to reload.
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- command an archer attack something, command it to stop before the projectile is fired, and command it to attack again. you will see that it does not have to reload.
- command a melee unit to attack something, command it to stop before the attack is dealt, and command it to attack again. you will see that it stands still for a while because it has to reload.
EXPECTED RESULT
the melee unit should not have to reload upon switching targets before its attack is dealt