Mercenaries who need to be nerfed or buffed
Infantry Mercenaries
Armored Pistoleer
Population: Should be reduced from 4 to 3
Cost: Should be increased from 250 to 400
Ranged damage attack and melee damage attack multipliers: Must have a negative 0.25x multiplier for light infantry and artillery (0.25x light infantry, 0.25x artillery)
Arsonist
Population: Should be reduced from 3 to 2
Cost: Should be increased from 250 to 300
Ranged damage attack and melee damage attack multipliers: Must have a negative 0.25x multiplier for cavalry, shock infantry and artillery (0.25x cavalry, 0.25x shock infantry, 0.25x artillery)
Askari
Balanced mercenary
Barbary Corsair
Balanced mercenary
Cannoneer
Balanced mercenary
Dahomey Amazon
Population: Should be reduced from 3 to 2
Cost: Should be increased from 300 to 400
Ranged damage attack and melee damage attack multipliers: Must have a negative 0.25x multiplier for cavalry, shock infantry and artillery (0.25x cavalry, 0.25x shock infantry, 0.25x artillery)
Fusilier
Resists: Melee resists should be increased from 10% to 20%
Giant Grenadier
Cost: Should be increased from 250 to 300
Ranged damage attack: Should be increased from 36 to 45
Melee damage attack: Should be increased from 42 to 45
Ranged damage attack and melee damage attack multipliers: Must have a negative 0.5x multiplier for light infantry and artillery (0.5x light infantry, 0.5x artillery)
Highlander
Balanced mercenary
Irish Brigadier
Cost: Should be increased from 100 to 120
Ranged damage attack range: Should be increased from 12 to 14
Iron Troop
Balanced mercenary
Jaeger
Balanced mercenary
Landsknecht
Population: Should be reduced from 3 to 2
Cost: Should be increased from 250 to 300
Melee damage attack multipliers: Must have a negative 0.5x multiplier for light infantry and artillery (0.5x light infantry, 0.5x artillery)
Ninja
Balanced mercenary
Pandour
Balanced mercenary
Ronin
Balanced mercenary
Swiss Pikeman
Balanced mercenary
Zouave
Population: Should be reduced from 3 to 2
Cost: Should be increased from 300 to 400
Ranged damage attack and melee damage attack multipliers: Must have a negative 0.25x multiplier for heavy hand cavalry, hand shock infantry and artillery (0.25x heavy hand cavalry, 0.25x hand shock infantry, 0.25x artillery)
Cavalry Mercenaries
Black Rider
Balanced mercenary
Bosniak
Balanced mercenary
Elmetto
Balanced mercenary
Gatling Camel
Balanced mercenary
Harquebusier
Cost: Should be increased from 330 to 400
Hit points: Should be increased from 295 to 320
Ranged damage attack range: Should be increased from 6 to 8
Jat Lancer
Population: Should be reduced from 4 to 3
Melee damage attack multipliers: Must have a negative 0.5x multiplier for cavalry and shock infantry (0.5x cavalry, 0.5x shock infantry)
Kanuri Guard
Population: Should be reduced from 3 to 2
Cost: Should be increased from 220 to 250
Mameluke
Balanced mercenary
Manchu
Balanced mercenary
Mounted Rifleman
Balanced mercenary
Royal Horseman
Hit points: Should be increased from 750 to 900
Sennar Horseman
Balanced mercenary
Stradiot
Balanced mercenary
Yojimbo
Balanced mercenary
Zenata Rider
Cost: Should be increased from 250 to 300
Artillery Mercenaries
Li’l Bombard
Balanced mercenary
Napoleon Gun
Balanced mercenary
Gatling Camel
Balanced mercenary
Ship Mercenaries
Battleship
Balanced mercenary
Privateer
Balanced mercenary
War Dhow
Balanced mercenary
Wokou Junk
Balanced mercenary
Xebec
Balanced mercenary