MexIco Jesuit need costs population (treaty)

It’s simply ridiculous to play against this civ, if you play on a map that already has Jesuits, get ready to face almost 30 Imperial Conquistador, with 48 renged area damage.
In addition to having the most unbearable heavy infantry in the game, it has one of the best skirmishers in the game and the dumbest heavy cavalry in the game with an atk charge that explodes any unit.
It has one of the best eco in the game with only 85 villagers, it is a completely unpredictable and no weaknesses civ.
How do you face this ???
Free op nats, Overpower units and strong eco
This $hlT need nerfed to the ground
Jesuits should cost at least 2 pop, Chevauleger It costs 2 pop to Germany with the Prince Electors card and does 1/4 of the damage as the damn Jesuits… and this unit COSTS ABSOLUTELY ZERO POP FOR MEXICO

Nerf this $hlT pls, It’s been 2 years since this civ has been problematic and nothing has been done, even in Mexico in supremacy mode it’s starting to be a pain in the a$$
Swede and Inca were deleted from the game for practically much less, it’s already past time for the nerf hammer to hit Mexico

This trash civ is a time bomb, without a timer

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And aztec allies, and instant trained OP outlaws among others. Also, double HP factories for an already easy to defen economy.

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There is so much that this civ has in OP that it is difficult to even list, in addition to the factories having twice the life, the upgrades are free when you ask for the gold card factory

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Hausa and Ethiopian also can ally with native civs in age up, and get free pop natives

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The incas get pop free chasqui and native ally too. And also dutch has 140 military pop by default

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ah yes, the oft complained about broken Hausa in treaty, yes. Very comparable to Mexico. that one.

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Big differences there are that the Dutch have 140 military pop but a poorer eco. You probably aren’t playing with a lot of natives either because you’ll drain res faster.

Mexico has 115 pop for military (and a good eco), +15 Conqs, and like 20 Aztecs (not counting certain overpop things). That’s like an extra ~40 pop equivalent of extra units for about 155 equivalent military pop. In addition to that you have a 22 range skirm with about 46 ranged attack, and an extremely powerful lancer that soft-counters heavy cavalry and heavy infantry.

Of course you can also easily overpop by about 50-75 using the skirm = Soldado card, and about 20 extra vet insurgents, and some big button Aztecs.

When discussing treaty balance I think Mexico is in a tier all its own because of all the above.

How do we fix it?

Either their skirms or Chinacos need a nerf for treaty. They can’t both be so strong. In team, their Chinacos are a problem but their skirms aren’t really.

I think the solution is probably #1, add a pop cost to their natives (could probably even just be 1pop each), and #2, slightly improve the base stats of Chinacos while significantly nerfing their upgrades.

That probably doesn’t fix things entirely in treaty, but it would help substantially while not killing them in 1v1. The Chinaco nerf would also really help fix the less significant (though still problematic) team issue.

TLDR: Mexico is too good late game and especially in treaty. Needs a nerf to late game native cards and Chinacos should get an early game buff and significant nerfs to their mid-late game scaling.

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The Ethiopian, like Mexico, enters a civilization broken by its overpop. Inca and Hausa really need that overpop otherwise they would become unplayable. But in principle if they remove that additional native population it would be good. The Dutch have never been a big problem with its pop, since their army is not as broken as the Mexican and the Ethiopian. I agree with adding a population cost of aliance nativees that would make a balance in those two civilizations, although a treaty buff would be good for the Inca and Hausa.

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totallly agree with this, I would add that the Ethiopian army be nerfed a little, especially its javelin rider in its ranged resistance (I would add that the Ethiopian army be nerfed a little, especially its javelin rider in its ranged resistance and a little to the Neftenya.) and a little to the Neftenya.

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yeah, these are two other problems that make Mexico a cancerous civ.

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The difference is Ethiopia and Hausa has a shitty eco, and the Inca has a native ally who only gives 15 more units, apart from the several consecutive nerfs that the civ took.
As for the middle, there are several very strong natives, as well as the African civs, but the echo of Mexico is infinitely better than that of the African civs.
In addition to powerful units like the Chinacos, Salteadores and soldados

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22 range 46 damage and if you get the revo yukatan card it still gives poison dmg
in addition to the aura buff of the flag and if you get the Puebla age up pass you have the aura buff of the fort

Giving population to native units should not be the way to balance them. Why would you use native in the first place?

If Mexico is unbalanced, this is not the way.

I’m not sure that would be possible without creating significant problems.

Mexico is massively OP in treaty. An equivalent eco to 100+ vills and a equivalent military pop of 155 is a huge problem. If you wanted to keep the size, you’d need to nerf their units a lot which would make Mexico potentially unviable in 1v1 and possibly even team (nats are barely used outside of treaty). Their Chinacos need a rebalance either way, but the other units might be almost acceptable in treaty if the army wasn’t so big.

On the other hand, you might just say nerf the stats of the natives, but that’s not a clean fix either. Conquistadors could probably use a nerf, but I don’t think you can nerf them enough to fix Mexico’s treaty balance without making them boarder line unusable. The Aztec natives would be an easier nerf since they don’t need to maintain any significant level of balance compared to other minor tribes, but atm they’re similar in stats to their major civ counterparts.

If you added even just a 1 pop cost to the card alliance Aztecs and Conqs you’d be lowering the insane 155 pop equivalent to like 115-125 (which is still boarder line insane given how great their skirms are).

I explained further below. Of course though, I’m only talking about adding a pop cost to the Native alliances from cards. Your map natives should be unaffected.

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Why? Because they fill out a roster, cue germany and elector counts. Musks and better cav because the ulan only comes really into it after a multitude of cards or as over agresssive and overexpensive.

It because of the cows. They fart a lot.

Which is really weird given how everything goes hand in hand for Mexican natives with two native treaties, one of which gives vet and guard ups, up to 4 alliances and all of those Natives 25% cheaper with native warriors. And Tlaxcala next to the big eco boost also gives a tech to buff Heroes which Mexico doesn’t mind at all

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Hmm, either everything else is too good or you discovered something horrifying. I think I’ve seen someone play Mex natives, but it’s not super common

why you don’t use natives, they are cheap if you have the card which reduces the cost by 25%, to leave them imperial you only cast 1500 wood + 1500 food with the capitol tec (all natives), updating the guard is cheap too and upgrade more than one unit, it costs no pop and some are incredibly strong

I think you misunderstood me. I use it too much, but what I’m trying to say is that giving them population cost to balance them shouldn’t be the way. Here is a topic where I talk more about it.
Natives or minor factions (General discussion)

You don’t understand, I’m not talking about the natives of the map, I’m talking about the natives of the age up