+1
I think random maps , where the scene and ways alter would provide good variety.
But does it still apply for year 2020?
So how is the fail of Crucible to explain? The big AAA game from Amazon. Over 250 man team “included some developers from Blizzard”, 300 Million Dollar Budget, 4+ years development, less than 300 people online after not even a month. Crucible is this casual game for a popular genre with E-sports appeal. Maybe that’s not what people want to pay for, at least in year 2020?
Maybe RTS are just not longer in touché with the current player base?
If this “concept” was true, than millions of people should had buy Command & Conquer 4: Tiberian Twilight, with E-Sports translations, twitch streams, big YouTubers play it. For some very odd reason Relic basically did copy paste it with Dawn of War 3, with same flopped result.
As I did chat with dozens of my friends who still play C&C, Age of Empires, Dawn of War and Total Annihilation, everybody has a bad feeling what is going to happen to Age of Empires 4. Problem is, years of development, huge team and budget, massive advertisement appeal to casual and e-sports market, do not make a game successful, if the game in the end has no player base for it. The concept they did try to create, did lead so far to mediocre and too simplistic games.
If they have in mind a “casual appealing game”, who is supposed to buy a simplified and dumbed down version of AoE2? They all fail with this concept for over 15 years.