Recommendeded specs seems misleading and should be updated imo.
Many ppl including myself couldnât run the game with max settings when we had better specs than the recommended.
Even though medium settings still look really good.
Recommended settings arenât for Max settings. Itâs for medium settings as medium is seen as the ideal for having a good game, anything above that is a bonus. Thatâs what it means
Report it as a glitch/bug for the devs.
Usually recommended specs are arrived on through internal testing etc.
So theyâve clearly come up with it somehow.
Itâs fine, I guess what @Khansa5234 said is true.
Would be cool if they uploaded a recommended requirements for max settings too. I think there are a few games that actually do that.
Still is not a deal breaker cuz medium settings with a couple set on high still look really good!
I hate to say it, but this is just damage control.
Having only a cinematic trailer to launch was a hint to that, but this is kinda proving it. âXboxâ wire has an interview with MS published game devs and they still manage to say that they are aware of the visual issue. Without the clutter, what they are basically saying is, that they know the game doesnât look good enough for what people were expecting. Hence the bogus about âMin spec modeâ. Bogus, since this opens up for two simple questions:
If this really was the intention, why is the game released unfinished with basically a huge selling factor dropped off?
And if this is really just the low spec mode, why didnât we see ANY high spec assets? Surely it would have been an easy reaction to all the critical voices if they could just drop some shots with what is to come in early 2022.
What you see is what you get. So play it for that what it is, but do yourself a favour and donât wait for a graphics update in the near future. If they would have begun already with that stuff, they had shown. And you canât also just drop assets on a monthly basis, that would make it even worse to have some high fidelity assets besides the âmin spec modeâ ones. This will come in one pack and this takes time. In the best case, when this game is super successful and MS is willing to pay the extra work, my guess is 1 to 2 years.
But I honestly donât think it will be a huge success. I think it will do fine for an RTS with all the fans longing for a new major release and the initial reviews hint at that. But they also hint at why AoE4 will have a hard time selling to walk-in customers as it just has not that blockbuster level. My prediction is, that latest in 3 months, this game isnât a topic in the mainstream. And it doesnât need to, as all the big RTS do still fine in their niche with dev support. But the success needed to pump in again money for such âluxuryâ issues wonât be there IMO as this stuff is expensive. I think they are happy if they cross the red line in a few years with that investment and development time, so youâre probably better off with hoping for a DE in 2030.
Of course, Relic has a history with a new release and then dropping support after they said similar things. But in this case, I think it will do fine for regular support for some time. I think fans had enough chances to play the game that we would know if this would be a DoW3. Just donât fall for this â â â â â â â â , please.
Agreed. And it definitely will not come without an additional revenue stream (e.g. paid DLC packs).
Donât be under the impression that you get the content which is produced months or years down the line from your 60⏠initial price. Keeping people working on a project costs money.
According to Age of Noob this is what the game is supposed to look like on max settings currently.
Iâd imagine he will be posting more of these in the coming days.
Itâs a really cool move nonetheless, Iâll never argue with that. But well, they surely want to sell the game in more modest markets, too, so keeping it demanding for everyone would have cut a relatively important part of their worldwide sales. Itâs a business decision, too, donât forget it.
If they really manage to make this smoothly work in that whole range of systems, though, will be absolutely stunning. From an integrated Intel HD 520 to a RTX 2070⊠thatâs a HUGE gap to fill delivering all sort of regarding experiences. Canât wait to see this being a total success.
Yep, nvm. My small mobile screen and this very favourable screen tricked me. Itâs actually the same as what I would say I could see on my screen during the stress test. My bad.
Besides, about the render specific remarks in that coverage⊠this is actually not how things normally happen. A renderer is not a decoupled entity in the context of a game. Itâs just an accumulation of features and the Artists build their assets around those capabilities with the authoring tools also intervened. For example, a render can be able to handle volumetric data, with an abstraction layer aimed to draw clouds. For this, it needs a special set of data which in turn is generated through accessible tools with previews for artists and designers. You donât just place magical cloud data in the world and one renderer draws them and the other does not.
Also, the issues most people have with the graphics (excluding mine for a moment) arenât render specific, rather the lack of polishing, animations, scaling and so forth which is content creation stuff. Itâs not like they turn on good graphics and all the assets turn super awesome. Your artists need to see what they create, you donât just craft them in your cc tool and cross the fingers, that it might look good in the ârendererâ build at some point.
Itâs also super weird that they say they did it this way. Normally, if you would go for such an attempt, you build a high-end renderer and scale it down. Like reducing sample count, resolutions, disabling features or having a legacy tech for older systems. You donât go Phong shading and then add support for PBR and GI for high-end systems. It would be super impractical to build a game around low specs and then try to add the sophisticated stuff afterwards while all the content creation happens blind or in a theoretical scenario. Especially not, if you have already an engine and have all the legacy code biting you on every corner while you try a stunt like this.
You can believe what you want and I might be wrong and they are just the first doing something like that. But itâs just way more realistic that they werenât able to get a good and scalable tech rolling with a solid content pipeline and now throwing this BS around.
(A short remark on this, with âtheyâ I mean producers and marketing, not the guys and gals who had to actually hustle and implement that stuff and create the content. Iâm sure they played their hand as good as they could)
Most evident for me is the fact, that If there was anything in this regard existing, they would have shown by now, at least with a âSoonâ disclaimer.
Preach it, brother. Itâs a shame you have to add the disclaimer now that you donât direct critcism at individual people. That should be obvious for any normal person who ever worked on anything.
I cannot remember anone pulling this kind of âHAHAaaa, it was our plan all along!â stunt with graphics⊠wouldnât it be easier to keep the current graphics quality and add other stuff to appease people? Seems like they set themselves up to underwhelm again⊠and harder.