Min Spec Mode

but at the same time the first review from an official magazine said this:

Cons:

  1. Mediocre campaign; extremely sterile way to tell the story
  2. Loveless graphical details; sometimes immersion breaking (things like: inanimate buildings, missing animations (e.g. when building rams), no siege crews, strange arrow physics etc.)
  3. Missing control basics; missing customizability

So unfortunately I do not think it will be as we all thought it would be :sleepy:

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Recommendeded specs seems misleading and should be updated imo.
Many ppl including myself couldn’t run the game with max settings when we had better specs than the recommended.
Even though medium settings still look really good.

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Recommended settings aren’t for Max settings. It’s for medium settings as medium is seen as the ideal for having a good game, anything above that is a bonus. That’s what it means

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Report it as a glitch/bug for the devs.
Usually recommended specs are arrived on through internal testing etc.
So they’ve clearly come up with it somehow.

It’s fine, I guess what @Khansa5234 said is true.
Would be cool if they uploaded a recommended requirements for max settings too. I think there are a few games that actually do that.
Still is not a deal breaker cuz medium settings with a couple set on high still look really good!

I hate to say it, but this is just damage control.

Having only a cinematic trailer to launch was a hint to that, but this is kinda proving it. “Xbox” wire has an interview with MS published game devs and they still manage to say that they are aware of the visual issue. Without the clutter, what they are basically saying is, that they know the game doesn’t look good enough for what people were expecting. Hence the bogus about “Min spec mode”. Bogus, since this opens up for two simple questions:

If this really was the intention, why is the game released unfinished with basically a huge selling factor dropped off?

And if this is really just the low spec mode, why didn’t we see ANY high spec assets? Surely it would have been an easy reaction to all the critical voices if they could just drop some shots with what is to come in early 2022.

What you see is what you get. So play it for that what it is, but do yourself a favour and don’t wait for a graphics update in the near future. If they would have begun already with that stuff, they had shown. And you can’t also just drop assets on a monthly basis, that would make it even worse to have some high fidelity assets besides the “min spec mode” ones. This will come in one pack and this takes time. In the best case, when this game is super successful and MS is willing to pay the extra work, my guess is 1 to 2 years.

But I honestly don’t think it will be a huge success. I think it will do fine for an RTS with all the fans longing for a new major release and the initial reviews hint at that. But they also hint at why AoE4 will have a hard time selling to walk-in customers as it just has not that blockbuster level. My prediction is, that latest in 3 months, this game isn’t a topic in the mainstream. And it doesn’t need to, as all the big RTS do still fine in their niche with dev support. But the success needed to pump in again money for such “luxury” issues won’t be there IMO as this stuff is expensive. I think they are happy if they cross the red line in a few years with that investment and development time, so you’re probably better off with hoping for a DE in 2030.

Of course, Relic has a history with a new release and then dropping support after they said similar things. But in this case, I think it will do fine for regular support for some time. I think fans had enough chances to play the game that we would know if this would be a DoW3. Just don’t fall for this ■■■■■■■■, please.

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Omg, i was sure that the game was on minimum graphic.

I am happy that we can futher destroy the game visual for more playability.

It give a new reason to buy the game.

They know how to do the money on the new players. XD

Ok, but where Is the Better Graphic version?

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Agreed. And it definitely will not come without an additional revenue stream (e.g. paid DLC packs).
Don’t be under the impression that you get the content which is produced months or years down the line from your 60€ initial price. Keeping people working on a project costs money.

Worst case? Narnia.

I think it’s amazing that they were able to create a low spec renderer using the same assets.

According to Age of Noob this is what the game is supposed to look like on max settings currently.
I’d imagine he will be posting more of these in the coming days.

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He makes such amazing quality videos. I can’t wait till scenario editor is released

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Although this looks promising, I keep being sceptical until I see more, but I’m happy to be proved wrong.

What’s the source of this footage?

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I think it’s Age of Noob’s footage from the beta?
You will have to ask him as I haven’t made the video.
@Oestrichh

It’s a really cool move nonetheless, I’ll never argue with that. But well, they surely want to sell the game in more modest markets, too, so keeping it demanding for everyone would have cut a relatively important part of their worldwide sales. It’s a business decision, too, don’t forget it.

If they really manage to make this smoothly work in that whole range of systems, though, will be absolutely stunning. From an integrated Intel HD 520 to a RTX 2070
 that’s a HUGE gap to fill delivering all sort of regarding experiences. Can’t wait to see this being a total success.

It’s the same source as Viper and everyone. They all got early access.

Yep, nvm. My small mobile screen and this very favourable screen tricked me. It’s actually the same as what I would say I could see on my screen during the stress test. My bad.

Besides, about the render specific remarks in that coverage
 this is actually not how things normally happen. A renderer is not a decoupled entity in the context of a game. It’s just an accumulation of features and the Artists build their assets around those capabilities with the authoring tools also intervened. For example, a render can be able to handle volumetric data, with an abstraction layer aimed to draw clouds. For this, it needs a special set of data which in turn is generated through accessible tools with previews for artists and designers. You don’t just place magical cloud data in the world and one renderer draws them and the other does not.

Also, the issues most people have with the graphics (excluding mine for a moment) aren’t render specific, rather the lack of polishing, animations, scaling and so forth which is content creation stuff. It’s not like they turn on good graphics and all the assets turn super awesome. Your artists need to see what they create, you don’t just craft them in your cc tool and cross the fingers, that it might look good in the “renderer” build at some point.

It’s also super weird that they say they did it this way. Normally, if you would go for such an attempt, you build a high-end renderer and scale it down. Like reducing sample count, resolutions, disabling features or having a legacy tech for older systems. You don’t go Phong shading and then add support for PBR and GI for high-end systems. It would be super impractical to build a game around low specs and then try to add the sophisticated stuff afterwards while all the content creation happens blind or in a theoretical scenario. Especially not, if you have already an engine and have all the legacy code biting you on every corner while you try a stunt like this.

You can believe what you want and I might be wrong and they are just the first doing something like that. But it’s just way more realistic that they weren’t able to get a good and scalable tech rolling with a solid content pipeline and now throwing this BS around.
(A short remark on this, with “they” I mean producers and marketing, not the guys and gals who had to actually hustle and implement that stuff and create the content. I’m sure they played their hand as good as they could)
Most evident for me is the fact, that If there was anything in this regard existing, they would have shown by now, at least with a “Soon” disclaimer.

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Preach it, brother. It’s a shame you have to add the disclaimer now that you don’t direct critcism at individual people. That should be obvious for any normal person who ever worked on anything.

I cannot remember anone pulling this kind of “HAHAaaa, it was our plan all along!” stunt with graphics
 wouldn’t it be easier to keep the current graphics quality and add other stuff to appease people? Seems like they set themselves up to underwhelm again
 and harder.

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