Ming dinasty Iron warrior Troop

Because their scale armour is the defining feature of the unit.

Some were armed with bows and arrows hanging down their backs; others had nothing save a shield on the left arm and a good sword in the right hand; while many wielded with both hands a formidable battle-sword fixed to a stick half the length of a man. Everyone was protected over the upper part of the body with a coat of iron scales, fitting below one another like the slates of a roof; the arms and legs being left bare. This afforded complete protection from rifle bullets and yet left ample freedom to move, as those coats only reached down to the knees and were very flexible at all the joints. The archers formed Koxinga’s best troops, and much depended on them, for even at a distance they contrived to handle their weapons with so great skill that they very nearly eclipsed the riflemen.
— Frederick Coyett

They should have significant ranged armour, but that can be balanced by weaker stats in other areas.

[increasingly frustrated aztec noises]

Actually i want to see 90% ranged melee and siege resist :slight_smile:

We know, but I think it’s a good idea anyway.

I’m not against that, but the point is that he assumed that an azap counterpart is something potentially broken. It has simply been said “mercenary version of azap.”

That said, high armor is not a problem. There are many units like this, like the mameluk or the standard grenadier, and they are not broken units.

New technology: Force field.

Making the Iron Troop be a mercenary version of Azap would be fundamentally changing a legacy unit and make China a more powerful civ with such a good anti cavalry unit. You already have people complaining about how powerful China is in the game don’t need to be making it worse.

The point is that it would make more historical sense.