Minimap Camera Scrolling Ignores Monitor Refresh Rate

:play_button: GAME INFORMATION

  • GAME BUILD #: #175278
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

When moving the camera by placing the mouse cursor on the minimap, the scrolling animation is not smooth and does not follow the monitor’s refresh rate. I play at 300 Hz, but minimap scrolling behaves as if it were running at ~30 Hz . Camera movement becomes visibly choppy only when scrolling via the minimap.

Scrolling at the edges of the screen and scrolling using keyboard arrow keys are perfectly smooth and correctly match the refresh rate. The issue is isolated to minimap‑based scrolling.

:play_button: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Launch the game on a high‑refresh‑rate monitor (144–300 Hz).
  2. Start any match.
  3. Move the camera by placing the mouse cursor on the minimap.
  4. Observe that the scrolling animation is choppy and appears to run at a much lower refresh rate than the game.

:play_button: EXPECTED RESULT

Minimap camera scrolling should be smooth and should match the actual refresh rate of the game (300 Hz in my case), just like edge scrolling and keyboard scrolling.

Bumping this bug, as it is still present several months after the original report.

The problem occurs specifically when clicking and dragging on the minimap to move the camera. The camera movement looks as though it is running at a very low frame rate, around 30 FPS, and feels noticeably choppy and uncomfortable to look at. I also noticed that this issue occurs in Age of Empires I: Definitive Edition, so it may have been inherited from there.

In comparison, camera panning through edge scrolling or using the keyboard arrow keys remains perfectly smooth at the monitor’s refresh rate.

This is especially noticeable on high-refresh-rate displays and would greatly benefit from a fix.

In addition, I’ve also found another camera-related bug: Camera micro-stutters while edge scrolling with units or buildings selected