Minimap Rework

The minimap is one of the most frequently used game mechanics. And in fact, keeping track of it is crucial in high-level gameplay. I think the minimap in AoE 2 is at least as important as the minimap in League of Legends.

However, I think we haven’t received any updates to the minimap in 25 years. I think this great mechanic deserves a few updates. The first thing that comes to mind is that special buildings like the town center and castle should have distinctive icons.

Perhaps the minimap size could be increased. This is possible with mods, but I would prefer it to be large originally. There are a few buttons that serve functions, but these are rarely used; they could be revised and made more visually appealing.

What are your ideas? How could a rework be done?

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100%. And they can distinguish units from buildings by using circles vs squares etc.

It is not hard technically.

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We need the minimap of Console version

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there shouldn’t be console exclusive features in general

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How is it different?

Have options to set it up : size, and which custom icon to use for what items of interest (you may also want to quickly see relics, the enemy king when he’s outside…).

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AoMR has the option to switch between 3 different mini map sizes, which is really convenient. I would like to have a similar minimap in AoE2DE too.

I’m not really a fan of the AoE4 minimap, I don’t really like how many icons look on it like all the animals and stuff.

Capture Age gives a good example for how the minimap could look like in AoE2DE. Give us dedicated icons for TCs, Castles, relics and Hero units (for the campaigns).

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some older strategy games like empire earth also allowed you to have viewpoints of other places to watch them while you are in other (right bottom corner)

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I never missed that feature. It’s easier to move the camera instead of looking at a tiny part of the monitor, especially back then when most people were still using CRTs or tiny LCDs.

here’s a feature that needs to be added to aoe2 minimap, your line of sight, all we see rn is explored and unexplored, we don’t see active line of sight, to me no other suggestion on here is as significant as this would likely be

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I would be very happy if Minimap received a rework in the coming days.

CaptureAge’s minimap already has unique icons for important buildings, and they’re partners of Microsoft, so the official game could reuse CaptureAge icons.

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That’s a very sensible suggestion. But the icons shouldn’t be too big. Also, the map definitely needs to be enlarged. I have to use mods for that.

yeah, they should add that minimap as an option for the game

If you have a second monitor (unlikely on a laptop, but more common for desktops), what about an option to use that second monitor for a much larger minimap that takes most of the screen ?

That’s not impossible, but highly unlikely. Except for Nintendo DS, no company uses multiple screens for the same game.

Because the most common use of multiple monitors is already grouping several ones as an ultrawide one, then most games are compatible if the HUD can adjust to uncommon resolutions (say 5760 x 1080 for a triple 1080p monitor).

Indeed it would be different, the game using a second tab. But it’s possible if they think it’s worth the investment. Probably not indeed as most players don’t have several monitors.

More filters could be useful.

For example, in combat mode would be usefull the option of show/hide enemy buildings.

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