[Minor Bug - Graphic (Sails)] Non-Vanilla-Sail ship reskined sails not behaving as Vanilla ships sails

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 175278
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
While stoping the movement, the sail transition is not playing, and during the attack, it randomly renders attack 1 or attack 2 graphics instead of a smooth transition from motion sail to idle sails.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Custom scenario in editor
  2. Reskin monorem to hulk with triggers
  3. move / attack a target to see the issue

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?
Sail behaving identically for all ships units of the game.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Not really possible to screen, not important enought to be recorded, very easy to reproduce.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

  • #N/A

After abit of testing, I realized that the issue wasn’t limited to antiquity ships from chronicles but to every ship that doesn’t have vanilla animated sails.

It seems that the “play the second animation on stopping” isn’t properly working, but the animation playes on the start of the movement properly.

I suggest the addition of an Attributes to control the behavior of the Standing2Graphic slot, with a Byte field type so instead of hardcoding behavior. It could be also a new flag added to the Combat-Ability attribute, what so ever, but something that we, modders, can modify easily in trigger so we’re not limited to vanilla-sailed ships unit to have fancy sails.