轻微的游戏机制改动,将让比赛更精彩。Minor mechanic changes will make the match more exciting

如果这款游戏想展示肌肉的话,比如依靠举办游戏比赛。
而职业玩家能够将游戏的灵魂彻彻底底地展现出来。特别是游戏机制。
目前游戏比赛很难看。很丑。已经过时。没有观赏性。就没创新。
时代1的哨塔ruch,帝国2早已玩腻。并且帝国2更加精彩。
时代3的骑士在帝国2早已看腻。比赛更像是帝国2的两个AI自己打架。毫无彪悍的操作。
接下来你们毫无头绪,重要的是不敢大幅度改动。我知道作为设计师是怎么思考的。毕竟我也是设计师,只不过行业不同。
废话不多说,接下我来提出非常成熟的“轻微改动”方案。我相信可以大幅提升游戏比赛观赏性。
这些改动不考虑游戏平衡,也对游戏平衡影响不大。
1:加大骑士的体积,同时加速骑士的冲锋速度,加大骑士的冲锋伤害。让职业玩家更大胆地发挥骑士的操作空间,操作可能性。骑士冲锋后需要更长的时间积蓄下一次冲锋。不同民族骑士的冲锋频率不同,甚至有科技可以提升。(这样做的目的,让骑士在战场的表现就会像一把手术刀一样。由于骑士体积的增加使得,骑士总是少量存在。这个改动将大幅提升游戏比赛精彩程度。)
2:长矛兵攻击骑士后将使得骑士移动速度下降,让骑士彻底无法在有长矛兵的前期轻松逃脱。并且长矛兵将是大规模战场上非常重要的兵种。而不是在战场上不敢存在。步弓手对长矛兵的克制就像机关枪扫射原始人。同时回归早期版本,步弓手近战无法射击。
3:诸葛弩的弱点。诸葛弩将具有两个过程,一个是爆发射击,一个是填充箭矢。将两个过程分开。可以进一步提高爆发,填充箭矢需要更久。射击之后移动速度降低,因为他需要填充箭矢。诸葛弩将需要长矛兵来保护,否则难以生存。(长矛兵的作用进一步提升。)
4:远程单位的血量降低,攻击范围提升。使得,远程单位更加依赖长矛兵和重装步兵。让战场更加需要技巧。提高大规模战场观赏性。(铁匠铺里面的科技。提高铁匠铺科技的重要性和博弈。)
5:投石车的攻击方式从圆形改变为长条形状。相当于结合了原始的弩炮(直线穿透)。职业玩家将更加认真地考虑如何架设投石车。
6:(这里的建筑物不包括大型箭塔,城堡)目前普通建筑物摆放都是随意。需要某种改动,使得普通建筑物的位置非常重要。而不是建筑物只需要存在。需要技巧。一切需要技巧和经验!而不是毫无意义!
Machine translation
If the game wants to flex its muscles, for example by hosting games.
Professional players, on the other hand, bring out the soul of the game. Especially game mechanics.
The game is ugly at the moment. Very ugly. It’s out of date. It’s not enjoyable. There is no innovation.
Ruch, the sentinel tower of Era 1, empire ii is already tired of playing. And Empire II is even better.
The knights of Age 3 are tired of empire 2. The match was more like two AI fighting by themselves in Empire ii. No tough operation.
You don’t have a clue what to do next, and importantly, you don’t want to make major changes. I know how to think as a designer. After all, I’m a designer, just in a different industry.
Without further ado, let me come up with a very mature “slight change” proposal. I believe it will make the game much more enjoyable to watch.
These changes do not take into account the game balance and have little impact on it.
1: Increase the knight’s size, speed up the knight’s charge speed, increase the knight’s charge damage. Let professional players more boldly play the knight’s operating space, operating possibilities. A knight’s charge takes longer to save for the next charge. Knights of different races charge at different rates, and there is even technology to improve it. (The idea is that the knight will behave like a scalpel on the battlefield. Due to the increased size of knights, there are always fewer knights. This change will make the game much better.
2: The lancer attacks the knight, causing him to slow down, making it impossible for him to escape early when there are lancers. And lancers will be very important on a large battlefield. Instead of being afraid to exist on the battlefield. The archers’ restraint against lancers is like a machine gun to a caveman. Also returning to earlier versions, the archers can’t shoot in close combat.
3: Zhuge crossbow weakness. Zhuge crossbow will have two processes, one is burst shot, one is filled arrow. Separate the two processes. Can further improve burst, fill arrow takes longer. Movement speed decreases after shooting because he needs to refill arrows. Zhuge crossbows will need lancers to protect them or they won’t survive. (Lancers have been further improved.)
4: Ranged units have reduced health and increased range of attack. This makes ranged units more dependent on lancers and hoplites. Making the battlefield even more tricky. Improve the aesthetics of large-scale battlefield. (Technology inside the forge. Improve the importance and game of blacksmith technology.
5: Catapult attack mode changed from round to long. Equivalent to a combination of the original ballista (straight-line penetration). Pro players will think more seriously about how to set up catapults.
6:(buildings here do not include large arrow towers, castles) at present, ordinary buildings are randomly placed. Some kind of modification was needed to make the location of the ordinary building very important. Instead of buildings just having to exist. It takes skill. It all takes skill and experience! Not meaningless!

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Bruh. The least you can do is google translate it for the rest of us.

ok I have translated the article using our domestic translation software

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It has been translated

Knights are kinda in weird. Mongol yam network can make units walk as fast as knights. Chinese palace guards are knights with less health and dont get countered by spears. And you are punished very hard if you are playing knights.

Chinese palace guards are kinda in weird.