I meant “improvements” as technologies and not the “unit improvement upgrade”. They are far too cheap and far too poweful. And their big buttons are free which is nuts. A 100c is the same as reviving a explorer and would give more value to the Native Lore card.
Udasi are sikh. Bhakti movement has indeed strong bonds with Indian history but still, as you had said, it’s weird having a native tribe with two anti-infantry units. Unless they review one of them for another role, I’d go for your optimal solution too.
(why not make a new nat around the Qizilbash?)
Who knows? Probably due lore issues. People have complained about Sufi and elephants for a long time. Plus:
The origin of the Qizilbash can be dated from the 15th century onward, when the spiritual grandmaster of the movement, Shaykh Haydar (the head of the Safaviyya Sufi order)**, organized his followers into militant troops.
Tiger claws? Even the wikia says “Even with Reinforced Gauntlets, Tiger Claws are far from the best native units.” but anyway:
I’m enjoying the changes to the usage of natives although it looks they are tackling single issues. All changes they’ve made in the last months are 99% positive although I don’t feel they analyzed the “whole picture” when updating a couple of stuff.
They are useful indeed and very affordable. I’m not saying they are bat but the effects are very common and repetitive. I mean: how many techs, natives and cards that reduces training time or just straight up damage buff we have already? If we compare the price and perks of each tech to the european ones or D.E. civs we’ll see they are “fine, I guess…”-tier
I hope they improve it somehow!