Mod to take otto behind the shed

Back for some modding, to make otto shit again…..not really but I do want to nerf the FI and also testing potential gren changes

Here are the changes

Units

Sipahi now has base Age 2 stats

Abus Range reduced to 16

Attack reduced to 34

Humbaraci Base attack reduced to 15

Range reduced to 12

Mortar attack reduced to 10

Multiplier vs artillery removed (except in melee)

Unit collision box increased (making them spread out more) - Grens actually have min range of 4 but I think due to how compact they are often when cav or other melee units are charging they are not able to get in between the units to force the min range ( I have set them to have the same collision as a Raider, a fairly boxy unit)

Tech changes

Vet shadow tech for Sipahi (to make the age 3 stats the same)

Abus Vet and Guard techs increase range by 2 instead of 1

New Order Infantry Research time increased to 30 seconds

Topçu Corps Research time increased to 30 seconds, now delivers 1 Bombard + 1 additional Bombard for every 8 mins in the game (total of 4 after 24 mins)

Kapikulu Corps Research time increased to 30 seconds, now delivers 2 Sipaphi + 1 additional Sipahi for every 8 mins in the game (total of 5 after 24 mins) and also every shipment after will deliver an additional Sipahi, Melee armour effect removed.

Mosque Construction now also increase the research time of the unique techs by 100% (ie each of the vil techs will take 30s and the 3 church techs will take 60s each)

Ulufelis (Humbaraci Guard tech) now increases HP/ATK by 35/45 instead of 40/40, coin cost reduction removed

Kuleli School now also increase Revolutionary by 15/15 (boosting Egypt revolt)

5 Likes

Pretty clever to make the unique mosque techs give the units AFTER a designated stretch of time, reduces the “slightly abusive” industrial rush that I see all the time.

Side note, is there any dedicated modding community right now actively releasing patches as the new “developers” of the game?

If so, would be cool if we could all get in on the action, like getting to vote on the changes and tossing ideas around.

(I swear I will 1 day learn to mod, then I’ll patch it all myself)

1 Like

if you take away humbaraci anti arty multiplier (which I agree with), why nerf their mortar attack range? just keep them in line with the other grens.

i want to nerf all of them so this is more of a design change

Currently all of the Gren’s mortar attack has the same base damage as the normal attack but with increased range and the instant response.

Wanted it to present somewhat of a trade off

The range is also now same as other gren (12 base range, 14 for mortar) - humbaraci just had 2 extra range.