GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: V. 100.15.30007.0 P2
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
Modding bug: “typedanim” only works once if added via additively modding tactics files.
For example: If you are adding a name.mods.tactics file to an existing unit (like a Settler), and it has an action with 2 or more lines like < typedanim type=“ResourceName”>ActionName< /typedanim >, then only the LAST one such line will work. This also means that adding any kind of typedanim to a Settler’s default “Gather” action will cause Settlers to be unable to gather from the Native Fur Trade building, since Settlers already have this line: < typedanim type=“deFurTrade”>GatherBush< /typedanim > and the modded line will cause this line to not work.
However, if you create a completely new type of modded unit, with his own brand new name.tactics file, then you can add as many typedanim lines as you want. They will all work properly.
FREQUENCY OF ISSUE
How often does the issue occur?
100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- Assign an additively modded tactics file to an existing unit.
- Add 2 or more typedanims to an action, or just 1 typedanim for an existing action that already has 1 typedanim.
- Test it in the game: only the last typedanim will work, the unit will not interact properly with the object in the first/previous typedanims.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The action with more than 1 typedanim would properly work and my unit would interact with the object it was assigned to.
IMAGE
GAME FILES (SAVE / RECORDING)
I don’t think I can link a save file here, since this is a bug in the modding system.