Modifications to game please (Idea and vote)

What about…

Request: Ability to rename AI Teams you’re going against.

Reason: When you play 1 v 1 or 2 v 2 or whatever amount you do, free-for-all… All the team names when they get eliminated say, “A.I. Intermediate has been eliminated” or “A.I. Hard has been eliminated” whatever difficulty you’re playing against. Imagine playing 8 Intermediate teams and that’s all you see scrolling down the side.
The ability to rename them like Mongols or Mongols Team 1 or Team 2 or Abbasid instead would be better. “The Mongols have been eliminated,” “Mongols Team 1 has been eliminated.”

1 Like

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Rename AI

-Allow players to rename AI in loby

  • Yes
  • No

0 voters

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Allow forest to burn.

Fire weapons can set tree on fire.

  • Yes
  • No

0 voters

This is pretty much meaningless considering only a few hundred active members on this forum.

2 Likes

Very important quality of life stuff for everyone, in my opinion:

1- Players can bind hotkeys in any way they want + includ mouse hotkey bind.
  • YES
  • NO

0 voters

2- Customizable UI => Make possible to change the size and positioning of everything.
  • YES
  • NO

0 voters

3- New created and ungarrisoned units leave their buildins from the side the rally point is set.
  • YES
  • NO

0 voters

4- Make possible to move the camera futher away.
  • YES
  • NO

0 voters

5- Hotkey that allow to drag the mouse and select only villagers/army.
  • YES
  • NO

0 voters

6- Improve the hitbox and point click in the game. (It still very od to click to build of gather things)
  • YES
  • NO

0 voters

7- Show units queued way points (with shift click) in the map.
  • YES
  • NO

0 voters

8- See the map after match is complete.
  • YES
  • NO

0 voters

9- Select colour.
  • YES
  • NO

0 voters

10- Units should always prioritize attacking other units instead of buildings (Few exceptions, like the Ram).
  • YES
  • NO

0 voters

11- Attack Move hotkey should make units attack the closest target (even when attack move clicking on a building - common miss click -) , prioritizing other units instead of buildings (Few exceptions, like the Ram).
  • YES
  • NO

0 voters

Aditional interesting stuff for the game:

1- Cant shoot if you cant see it, or if the projectile goes through some complete building (Sprigals, Archers, etc corrently shoot units and buildings through and behind walls/buildings)
  • YES
  • NO

0 voters

2- Buildings act as walls + possible to wall to them (not possible to squeeze in between houses, for exemple)
  • YES
  • NO

0 voters

3- Hitbox + balistic tech mechanic (All ranged units, without the balistic tech, barely miss the target if its mooving, but still hit something that comes by. Even with balistics, ranged units barely miss if the target moves in a different direction, fast enough to avoind its own hitbox, after the projectile was fired)
  • YES
  • NO

0 voters

3 Likes

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Fertile land

  • -Alowing farm to produce more, when place on a fertile land.
  • Yes
  • No

0 voters

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Trample and fallen units

  • -Units can be push and fall on the land.
  • -Fallen units get damage over time, from walking units over them.
  • -Fallen units can get up, if no units are walking over them.
  • -Units can fall from horse and horse do trample damage to foot solder and heavy damage to fallen units.
  • Yes
  • No

0 voters

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DO NOT ALLOW to opponent see (directly or by clicking etc.):

  • number of garrison units in buildings (TC, outposts, keeps)
  • number of garrison units in transport ships.
  • number of garrison units in battering rams and siege towers.
  • exact health of buildings (fire and collapsion is enough).
  • exact health of enemy units (maybe necessity of adding some bleedings).

0 voters

Reason:

  • Simply why should opponent see it? It’s RTS, hiding, baiting, sneaking should be complex part of the game.
1 Like

Change behavior of battering rams according to number of garrisoned units so that:

  • They would be weaker in the base (lower damage and slower), but there would be functional increase (e. g. like building construction). So fully garrison would be even more stronger than in base. Health would remain same.
  • Empty same, just little increase speed and damage.
  • Yes, change it, but different the Xyllabo suggests.
  • It’s ok how is it.

0 voters

Reason:

  • More fun with micro (un)garrison skilling up. Plus little balance when battering rams could be too strong in early game and weak in late.
1 Like

I like It. Its necessary.

1 Like

ADD “chief unit” TO EVERY CIV.

(I do not suggest to add to much RPG elements, just little “big battle” boosting like Khan do. I mean in the way that is specific for certain civ. In case of Khan sometimes I love him, sometimes I hate. E.g. I do not see him as very good scout unit. Generally I would add this “chief unit” since Feudal age. It would be also interesting to increase nobility title with every ageing up. Below are my suggestions. You can also image some skills they could have due their titles/names.

feudal → castel → imperial

  • Mongols: Chief → Khan → Khan of Khan
  • French: Duke → King → Imperial King
  • English: Princess → Queen → Imperial Queen
  • HRE: High prelate → Bishop → Archbishop
  • Rus: Boyar → Grand Duke → Tsar
  • Delhi sultanate: High scholar → Master philosopher → Grandmaster philosopher
  • Abbasid Dynasty: Prince → Sultan → Imperial Sultan (It’s confusing with Delhi…I know, from historical perspective I would change it, but this is how is game already set up)
  • China: Gōng → Wáng → Emperor
  • Yes, I agree.
  • Yes, make it, but my ideas would be slightly different.
  • Yes, make it, but not as Xyllabo suggests.
  • No, it’s ok how is it.
  • Opposite: Even remove Khan from the game.
  • Make optional to play with “chief unit” in game settings. (Like map settings etc.) <<

0 voters

1 Like

I’d like to see your suggestions higher in this thread…

1 Like

Well, this thread is amost dead.

Life suport is clearely what making it live. XD

Take alot of work to keep it alive.

Here a last choice that i will ever post.

Chose what you want:

  • Keep playing age of empire 4.
  • Gone playing a other game.
  • Want to play age of empire 5
  • Gone playing a older age of empire
  • Age of empire 4 is fun
  • Age of empire 4 is not fun

0 voters

Keep playing until Delhi get a patch. If elephants are still mocked by pesky bugs after patch, then I will see about going back to Rise of Rome.

1 Like

Yes, pity… I have already appreciated the general idea of this thread. It could be really long term statistic database for potencial game changes and upgrades suggestions. However to be honest it was killed a lot by yourself. A lot about map changes could be in one post. Especially weather changes, roads, etc. Generaly simplier and shorter suggestions. Plus why mixing games suggestions? (Mainly SC, tha anohter AoE franchizes.) Plus a lot of stupid direct answers on some suggestion. Just pity. Rulles in this thread should be more strict in the beginning. Just again pitty. Better to start new thread than politely join someone’s else’s: It means It’s pitty for Forum itslef. PITY :slight_smile:

1 Like

Ah see this thread now, just after I made my own on this idea.

In short: units should have the option to walk at their base speed, even when clustered when other units. Current (unchangable) default is to move at the speed of the slowest unit. This functionallity is an toggle option in many RTS games so the player can chose if this should be the case or not.

  • Yes
  • No

0 voters

I made a more elaborate thread about this, I’ll add a poll there as well :slight_smile: [Formation] Add movement formation toggle

Frankly I find it a quality of life functie of which I can’t argue why it should not be there. I hope this is a shared feeling and function we can see in the future.

1 Like

No problem, there will be probably just my “yes” for loooong time :wink:

1 Like

So far you are not alone in your vote, nor alone in your vote for yes! Although someone voted against I’m curious to that motivation. I can’t think of any.

In the meanwhile I had another idea:

Add a pause functionality into multiplayer. A player or team can use specific amount of pauses. Although anyone can resume the game, this may allow for friends and tournaments to pause when needed. I.e. Grubby has been attacked by stink bugs on numerous occasions, I’ve had to open the door every once in a while and some people get flanked by their pet.

So, add a non restrictive pause functionality?

  • Yes
  • No

0 voters

1 Like

Glad to hear it.

Keep with adding original/not repetitive ideas! (I lost motivation.) At least you will have me for voting. (And I really do not give just “yes”.)

1 Like

Add RANDOM as an option when picking civ in the lobby.

  • Yes
  • No

0 voters

Have RANDOM also show as RANDOM on the loading screen

  • Yes
  • No

0 voters

Present the faction for the person who selected random moments before the start of the game (so he can execute correct build order without need for orientation in the first seconds)

Have RANDOM players, but only themselves, shown their ACTUAL FACTION during the loading screen.

  • Yes
  • No

0 voters

1 Like

Adjust the loading screen to also reflect the map. Behold my poor paint skills as an illustrative example. It is often missed in the lobby.

add map in loading screen

  • Yes
  • No

0 voters

1 Like

Tread is still alive afther all this time, look fun.

Every one keep posting great idea, there can’t never be too much, but only too few.

The age of empire 4 team is great and got skill.

Age of empires 4 is already a great game has it is.

Here a fresh new question, whit multiple choice.

What can we add more to civilisation 4?

  • Add more buildings for each civilisation.
  • Add more buildings upgrades for each civilisation.
  • Add more units to each civilisation.
  • Add more maps feature and environnement.
  • Add more combats formation option for units.
  • Do not add any thing.
  • Add something else.
  • Add more story scenario for each civilisation.

0 voters