Modifications to game please (Idea and vote)

Helo every one.

I am creating this room to gather every one idea about in game mecanic and hope that developper read it.

Each proposed idea need to have a yes or no question under it, like this:

  • Yes
  • No

0 voters

This will allow people to say their opinions and avoid long writing of hatred or love, since this place is to post in game mecanic idea.

If you do not like the way a proposition is writhen, rewrithe it in your own word, whit yes or no question.


Be carful about how you read statistiques in pourcentage.
Each answer need to be read individualy and a inverse question can get a bether grasp of a question.

  • Under 1% vote, it is considered marginal.
  • Under 5% vote, it is considered few.
  • Over 15% vote, it is considered alot.
  • Over 50% vote, it is considered a majority.
  • At 100% vote, it is unequivocal total.

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Thank you all and have a nice day.

Every idea count.

Also, feal free to add stuff.

5 Likes

Ally Damage

  • Let arrow, siege projectile and area weapon do friendly damage.

Reason:

  • To avoid cluther of massed units, forcing players to spread more they army, to avoid friendly fire.
  • Yes
  • No

0 voters

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Golden gosth place holder

  • Set golden gosth has unit place holder for villager.

Reason:

  • To avoid fast set up of buildings, villager need to work in each timed place holder, Limited to one villager at the time, allowing player to finish building the building, under enemy fire.
  • Yes
  • No

0 voters

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Group Spawn

  • Allowing units to spawn in group, when trained.

Reason:

  • Will lower the need to clutter the map whit same building.
  • Yes
  • No

0 voters

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Set balistic of projectile in linear trajectory

  • Set balistic projectiles, like arrow or siege projectile, in an linear trajector, toward a fix point, when fire from unit.

Reason:

  • It will allow balistic projectile not to track a enemy that would go out of range.
  • It will allow missed arrow to land on other unit, that is passing in the landing zone.
  • Yes
  • No

0 voters

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Set maximum zoom at 120% of maximum weapons range

  • Allow players to zoom out, to see the long maximum range of units and their target.

Reason:

  • Players do not see the target units in screen.
  • Yes
  • No

0 voters

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Allow units to push each other

  • Allow units to push other none siege units, to make place on batlefield. (Like cavalery pushing and trample in enemy line.)

Reason:

  • Units stop to attack like pions.
  • Units act like a mobile wall.
  • Yes
  • No

0 voters

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Add one map whit timed snow

  • Have one map that have snow cumulation on the land, on a set periode of time, slowing land units and cause blocage on siege weapon mouvement.
  • Some part of the river freeze solid, allowing crossing river, build on ice and give acess to fish.
  • Yes
  • No

0 voters

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Map whit mud land section

  • When it rain, the mud patch apear and slow down enemy and make siege weapons stuck in place, unable to move or set up.
  • River overflow, destroying buildings and units in its way.
  • Yes
  • No

0 voters

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Map whit dry periode

  • When there is a dry periode, buildings are set on fire easely, burn faster over time.
  • River dry out, giving access to hiden minerals and new passage way.
  • Yez
  • No

0 voters


Spy unit

  • A special unit, that is seen has a normal villager.
  • When allowed by player, the unit can be used by enemy has a normal villager, that do not make buildings progress and fake to bring back resourcess to the depot.
  • The unit has the hability to set buildings on fire, assasinate , steal resourcess from town center or keep wall gate open.
  • Yes
  • No

0 voters

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Engineering unit

  • -Special unit, that build any buildings faster and set up siege weapon faster.
  • -Has the hability “Fortifications under siege”, that allows the unit to repair a wall that is under attack and preventing its destruction, in exchange of resourcess loss.
  • -Has the hability of buildings 3 type of roads ( dirt road, wood road and stone road.)
  • Yes
  • No

0 voters

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Buildings beside wall

  • -Allow buildings to be place beside the wall, whit the wall grid.

Reason:

  • -Bether buildings placement.
  • Yes
  • No

0 voters


Wall snaping buildings grid

  • -When placing wall, allow wall to snap beside buildings grid.

Reason :

  • -More easy wall placement.
  • Yes
  • No

0 voters

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2 Likes

Why does it sound like u want to change aoe4 to sc2 .

12 Likes

雨雪天气,暴雨,干旱,昼夜,小雨,雾。

各种各样复杂的天气,应该被加入到游戏,这已经是2021年了!
我们绝大部分人的电脑都能支持这种画面!就像强制要W10系统一样!

但是天气不应该对平衡造成影响。

最多最多,可能在雨雪天气减慢5%的移动速度,这样就够了,不要因为天气影响到对局,但是我真的很希望有不同的天气。

5 Likes

Map editeur

Do you want map editeur of age of empire 4 to be like in starcraft 2 or like in age of empire 3?

  • Starcraft 2
  • Age of empire 3

0 voters

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Simplistic resourcess

Game only have 2 resourcess, food and resourcess (wood, stone and gold)

  • Yes
  • No

0 voters


No more resources depot

  • Villager can only bring resourcess to town center.
  • Yes
  • No

0 voters

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All archer shortbow

  • Insted of range of 12, archer will fire fast at ennemi betwenn range of 3-4.
  • Yes
  • No

0 voters

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Direct damage

  • Units never miss attack and it is not evadable, unless units enter ram.
  • Yes
  • No

0 voters

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Replace units skin whit Starcraft 2 units skin

  • Replace age of empire 4 units whit Starcraft 2 units.
  • Yes
  • No

0 voters


Wow u really want to make it sc2 , lmao . Sorry mate , let the game be unique , and ask Blizzard to make sc3 .

4 Likes

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In game weather, that affect game play

  • Yes
  • No

0 voters

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In game weather, that do not affect game play

  • Yes
  • No

0 voters

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because SC 2 is dead

5 Likes

what if i dont want resource drop offs at all.

4 Likes

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Do you whant a Starcraft 3?

  • Yes
  • No

0 voters

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Do you want more resources in Age of Empire 4?

  • Yes
  • No

0 voters

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No more resources drop offs

  • Villager gather resourcess, like in age of empire 3.
  • Yes
  • No

0 voters

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The weather system that affects the game unit sounds cool, but the actual use may be a disaster; in a busy game, there are too many random factors that affect the player’s control rhythm, which is devastating for the game. In the COH2 game, they used to use the weather system, but after a period of time, the developers decided to remove it. Perhaps in a single player campaign, you can enjoy the beauty of a snowstorm slowing down your troops’ movement, but in compact PvP you encountered a snowstorm, your first thought may be: Who designed this thing!

7 Likes

Dude… I’ve read a lot of your comments…

You have some damn good insight.

3 Likes

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*If a weather map is ever made, what should be affected? *

  • Nothing should be affected.
  • on cold time, the river and ocean partialy freeze, allowing villager to access fish.
  • on cold time, some part of the river will ice, when there are two river side close, allowing units to cross.
  • on cold time, farm do not produce food.
  • on cold time, some higth level snow patch will apear, slowing down units.
  • on rain day, river could over flow, destroying buildings and units, that are on its path.
  • on rain time, somme mud patch appear, slowing units that cross it.
  • on rain time, farm produce more food.
  • on dry time, river is low, allowing to cross.
  • on dry time, river is low, giving access to hiden ressources.
  • on dry time, buildings are easy to set on fire.

0 voters

who told you AOE 4 is low quality? AOE 4is dope it has bugs but SC 2 was also riddled with bugs and balancing issues when it launched, this is the third week since AOE 4 launched, devs have already acknowledged and if you go to their track list you can see some updates are awaiting some are still being tracked.

2 Likes

Thank you so much for your feedback. Keep sharing your ideas and suggestions. We will make the game better together!

10 Likes

Well I won’t call age IV a quality game with that UI and the lack of qol for game play… In age IV you not only fight your opponent, you also fight against the UI…

1 Like

Is there things that do not belong whit age of empire 4?

  • Yes
  • No
0 voters

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Is there things that belong to age of empire 4?

  • Yes
  • No
0 voters

What should we do about game UI, in age of empire 4?

  • Keep the UI
  • Create a bether UI
  • Do not change UI, it could be worst.
  • Do change Ui, it can’t be worst.
  • Change UI, if it is only bether.
  • No opinion.
  • What is UI?
0 voters

Thank you for your respond Erissar.

It give a great smile to people, to see the team taking time to respond in rooom and making act of presence, showing the team is active and alive.

Item 1: Add a hotkey that removes selected units from all control groups they’re in. AoE2 has this; it’s U
Item 2: Since a player can cycle through scouts and religious units, please add a “select all” version of these hotkeys.
Item 3: There are drop-down menus to choose what happens to the camera when using keys to select things instead of clicking or using control groups. Selecting all military production buildings (F1), selecting all economic buildings (F2), all tech buildings (F3), and select all landmarks (F4) could have their own dropdown menus (maybe even a third column in the hotkeys menu).
Item 4: Select all Town Centers hotkey
Item 5: When all military production buildings are selected (F1), instead of smashing all unit production into a top row and the various upgrades across the second and third rows, just have the unit production buttons spread across the grid. The most basic building (barracks) takes up the first slots (Q, W, and sometimes E), then archery ranges (E, R, T or R, T, A) and so forth. English keeps (and their keep clone landmarks) do this already in the Y menu.
Item 6: Add shift-clicking to buy/sell resources at the market and to send resources to other players. Also, add numbers in the UI so that you can see how much you’re buying/selling.
Item 7: When in the loading screen, give each team their own column – team 1 on the left, team 2 on the right.
Item 8: Give players the ability to select a color, or at least a color preference
Item 9: Make selection circles always visible – sometimes when units are on a hill or in tall grass they’re not visible. The whole point of selection circles is to be visible.
Item 10: Put in a new panel for wireframes of units (at least the first few X units, X is 30 or 40). This would allow players to select wounded units and pull them back from the fight. Also would allow buildings/rams with things garrisoned inside them to be selected by themselves, instead of with their contents.
Item 11: Change the accuracy of archers from 100% to a tapering 90%, 80%, 70%, etc. It would start to taper off 50–70% of the unit’s range.
Item 12: Include a clock on the main menu, since notifications have timestamps
Item 13: Make Daily Quests all visible at once (other games like Smite do this), instead of having to click through them.
Item 14: Make clicking on resources and unbuilt buildings easier. At the same time, make it so the player can hold down a key (like Alt in AoE2) so they can tell a unit to move only.
Item 15: Give the option to make the objectives display smaller in the top-left corner
Item 16: Give the option to put the resources/idle villager/population display on the top-left of the screen (like in AoE2 and other RTS games); the objectives could have a miniaturized version in the bottom-left where the resource UI is now.

  • Item 1: Yes (removal hotkey)
  • Item 2: Yes (select all scouts/monks)
  • Item 3: Yes (more dropdown menus)
  • Item 4: Yes (Select all TCs)
  • Item 5: Yes (Group up military buttons)
  • Item 6: Yes (Market UI)
  • Item 7: Yes (Loading screen)
  • Item 8: Yes (Color)
  • Item 9: Yes (Selection circles)
  • Item 10: Yes (Wireframes)
  • Item 11: Yes (Archer accuracy)
  • Item 12: Yes (Clock)
  • Item 13: Yes (Daily Quests)
  • Item 14: Yes (Clicking easier)
  • Item 15: Yes (Objective display smaller)
  • Item 16: Yes (Res in top-left)
  • No to all of the above

0 voters

2 Likes

Roads

  • Allow villager to build roads.
  • Units will use road, if it is faster to get to their destination.

Reason:

  • Will allow defending player to move troups faster in defensive position, since enemy is already in attack position and invading.
  • Will allow caravan to move faster between market.
  • Will allow villager to move faster to new resourcess.
  • Yes
  • No

0 voters

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Brige

  • Allow villager to build brige.

Reason:

  • To cross river.
  • To cross land elevation limitation.
  • Allow stone brige
  • Allow wood brige
  • Allow dirt brige
  • Allow brige over river
  • Allow brige over land elevation
  • Do not allow brige building

0 voters

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Restrictions over fallen wall

  • Cavalery man and siege weapons can’t cross fallen wall, unles a wooden brige is build over it or that villager gather the fallen stone.

Note: ( For balance, maybe let units pass gate when gate door is break open, whit ram)

Reason:

  • Horse and siege weapons are unable to move over fallen rock wall, In real life.
  • Il will allow defending player to not be over run by cavalery or mass of siege weapon, once the wall fall.
  • Yes
  • No

0 voters

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Problem with roads are units are soo stupid (ai) rn that they would be even more dededee trying to use the roads…
Also glad to see a dev comment on discussions

2 Likes