Modify attribute to increase HP of militia reduces HP of man at arms

This happens for every unit upgrade though the numbers depend.

Very easy to reproduce 100% of the time

  1. Place a man at arms.

  2. Create a trigger Modify Attribue Add 5 HP to man at arms

  3. Create a trigger Modify Attribue Add 5 HP to Militia

  4. Man At Arms now has 40/50 HP.

Expected Behaviour: Increasing Hit Points of Militia should not effect Man at arms

Additional Info: This only happens if you have added hit points to man at arms (This is why Step 2 is necessary)

More info:
Same scenario but instead Add 10 HP to militia
Man at arms now has 45/50 HP

Same again but instead Add 35 HP to militia
Man at arms now has 67/50 HP

Same scenario but instead Loop Timer 1 to Add 1 HP to militia
Man at arms now loses HP every second until it starts increasing exponentially shortly after he will just die without taking any damage.

1 Like

We’re already tracking this issue, thanks for the report :slight_smile:

1 Like