Howdy y’all, I’ve been banging my head against protomodding unit stats for a few hours now and I cannot, for the life of me, figure out what I am doing wrong. All I am trying to do is changge the damage type of musks to “Siege” from “Ranged”. I set their volley damage to “230” to see if anything was changing, and so far I have seen no change at all. I’m sure I am missing something simple here, any help would be appreciated.
<protomods>
<Unit mergeMode="modify" name="Musketeer">
<protoaction>
<name>DefendRangedAttack</name>
<damage>23.000000</damage>
<damagetype>Siege</damagetype>
<maxrange>12.000000</maxrange>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>StaggerRangedAttack</name>
<damage>23.000000</damage>
<damagetype>Siege</damagetype>
<maxrange>12.000000</maxrange>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>VolleyRangedAttack</name>
<damage>230.000000</damage>
<damagetype>Siege</damagetype>
<maxrange>12.000000</maxrange>
<rof>3.000000</rof>
</protoaction>
</Unit>
</protomods>
Oh the mod has been toggled on within the game of course.