Monks not automatically healing damaged units in their healing range

  • GAME BUILD #:
    85208
  • GAME PLATFORM:
    Steam
  • OPERATING SYSTEM:
    Windows 10

:arrow_forward: ISSUE EXPERIENCED

Monks are remaining idle and not healing when you bring damaged units in their range. If I tell the monks to manually heal a unit, they will only heal the unit I ordered and when it is healed they resume idling again and ignoring other damaged units.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

I can’t figure out how to reproduce this. I have been trying but have not had any luck. It happens on all of my matches. Both single player and multi player.

:arrow_forward: EXPECTED RESULT

The expected result is monks automatically heal anything that enters within their healing range.

:arrow_forward: IMAGE

I understand it may be hard to tell the monks are ignoring the damaged units in these screenshots. However, I included the timestamps (see top of each image) so you can just go to the replay I attached below and fast forward to those timestamps and see the monks ignoring healed units. I provided multiple examples, some with the monks a bit far away (but still in range) so they have room to move. Others with the damaged units directly on top of the monks. They don’t do any healing. In the replay, you may see them temporarily heal some of the damaged units near these timestamps. This is because I ordered them to do it manually. You may also see the monks autohealing normally at some points in the replay. It’s unclear why they suddenly stop doing it. I believe they also resumed auto healing at some point again, and then break later.

:arrow_forward: GAME FILES (SAVE / RECORDING)

SP Replay v101.102.19672.0 #(85208) @2023.06.08 102332.aoe2record (13.0 MB)

1 Like

Hi,
Do you have this issue in the latest build? 85614.
Thanks for your report.

I haven’t been able to play enough to test it but the weekend is now here so I’ll report back on this likely tomorrow.

Haven’t noticed it over several games of using Monks when normally it’d happen every game I used monks. Seems to be fixed.