More AI Personnalities like AoM Original?

Is there a plan to implement like orignal AoM all the different choice of AI personnalities, like builder, conqueror, protector ?

I find the standard too prone to do a big Age 2 push and trying over and over, but putting himself to a difficult position when we go to late game. (when the fun start they can keep it)
The defensive is close to the old defensive one : extremely passive, not claming that much TC and doing walls early but not upgrading them.

I find that we loved the conqueror, protector and builder ones
(Conqueror to have big army combat in late game but no too much early aggressions, protector which take terrain and well defending it to have nice bases to destroy)

For coop players (vs AI), which AI you want back from old AoM ? :slight_smile:

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I have a feeling that they did the AI scripts from scratch and that they didn’t even put in 20% of the effort as the team did in the old version…I’ve been playing this game since it came out and I’ve read AI scripts several times, I have experience when it comes to programming. I don’t think they’re finished until the end…
By the way, I’ve been working on an AI in notepad/jass, this is my smaller project :smiley:

Burbenog TD v4.1 AI+ new version! (youtube.com)

I wish they had all the same ones they had before.

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