give them aura that makes units nearby them get more ranged armor by 10% (aztec army mostly got melee resistance enemy), then with smoking mirror card the aura reduce enemy damage or increase friendly melee damage
No one in this thread remembers their exolorer can be fast with smoking mirror, and functionally immortal with a plaza boom by reincarnating him and spamming warriors to effectively defend with 0 spent resources. You can defend and ff or wp boom vs some civs just switches dances and using him plus militia to snare and tank fire.
And the xp aura plus wp can turbo charge the shipment curve of a civ that can get moving fast, and still rush very effectively. Its very strong in the hands of a skilled player to ensure you cam overwhelm in shipments
The haude and lakota one is stronger on paper cause their plaza is weaker so a loss of WC is instant gg for them early on often. The inca warchief buff card isnt used much outside of treaty and his pure melee and no eagle scouts means he cant be as ambitious with treasures early
The old garja and jpc recs and vods i think best illustrated this. A few other players at the 17 to 1800 elos do as well using WC to defend while wp booming. I dont think this explorer needs jjst buffs when its already a very used WC by skilled players
not as fast as it used to be and is considerably slower than the Inca WC.
the Azteca community plaza is no longer as superior to its counterparts as it used to be. I think that if the other Native American civilizations put their minds to it, they could resurrect their WC almost as quickly as the Aztecs and their WC is better in combat.
The warriors I think have just been nerfed recently or will be in the next patch.
But that aura is only useful at early ages, while the auras of other WC are useful at any age. Also, other WC’s auras have two or three different effects, while the Aztec WC’s aura can only be upgraded to give more (that’s boring).
The Aztec Community Plaza is no longer as superior as it used to be. Also, even if it still is, the combat utility of the other WCs is far superior to that of the Aztec WC once the game gets old.
and the Inca WC is excessively powerful compared to the Aztec WC in treaty. In addition, the Aztec WC is also a unit that only attacks melee and the Inca WC has a ranged attack ability.
I wouldn’t be so sure about that; they have 30% resistance vs melee, 5.5 speed at age 1 and acquire the ability to train chasquis.
its still meta to wp boom at least until this patch with 5 vills being added back in
-its literally the best plaza, better than inca lakota or haudes by a good amount also the wp boom is fastest given it can be done in age1-2. inca needs to kancha boom or age, lakota and haude have to give up incredible amounts of tempo to lay early plazas its not viable till mid age3 minimum for these civs whereas aztec can open plaza or get it in transition.
combat utlity? are you mad you aint using your lakota explorer cept to tank since they reduced the artillery snipe. he cant even fight unwounded other heros in age1 (hes there for stealing anyways) the haude one just snipes and hangs back. inca’s exists for snaring
-xp is always good, or do tps not exist?
inca needs its cards to get 2wh 5 vill, its not wasting a slot on WC since native treaty nerf of last year. you wont see 5.5 speed WC in 1v1 in competitive games unless troll. also the aztec explorer uses his high hp and damage on aoe attack very well plus treaty aztec the civ isnt the best tbh and making their wc op in supremecy wont fix the issues in treaty.
its the best plaza for natives by far that aztec has, and its still used in higher gameplay. i think the WC is balanced around this. If you’re willing to nerf the plaza there is room for WC, but again high level players know how to use it to maximum value. to the point it has been asked to be nerfed cause most civs cant deal with the shenanagins of forward plaza or push a plaza with WC. its very, very strong and certainly aztecs get the most mileage out of a plaza and using a WC.
also you can switch and heal a 2-3k hp dude pluis army late game in between fights, also something to consider.
I mean it’s not faster unless you send a card and the value of that card is questionable. You can make space for it by doing a tp start and aging with 3 priestesses but I cannot remember the last time I saw someone use that card in fact I may never have seen it used. Once you get into age 2 as well aztec will have more of a buff from the WP at the plaza so if they did get into a fight they can switch to warchief dance and aztec easily wins, getting 10 priestesses as inca is unachievable in age 2, the only viable way is to age with 3 priestesses and ship 5 in the fortress age then dance for the other 2 and even after all that 10 priestess is worth 15v and 10 WP worth 20v.
But not as stronger as it used to be due to others getting healers (stronger than villagers) and healing wheel (equal to 4 villagers) while ixtilton is equal to 2 villagers. This without getting arsenal upgrades like everyone else has.
Their boom has been nerfed several times, WP training slower each time and fertility dance is not that fast on villagers as it used to be (but portuguese and spanish can spam villagers and is balanced…)
Nerf after nerf, and what we get?? Penalty vs infantry for ranged units while Aztecs is the only civ without upgrades
XP is good until you stack 6 shipments. Crates shipments that unlike others, were nerfed in coming speed.
Is this a treaty thing of nerfed crate speed? Havent heard of any aztec res crates being nerfed in age2 or 3
Also you getting 5 vills back which can help kickstart wp boom or keep eco going. 5 vills is massive, best shipment in age2 sans 4cdb or 3sw. A shame about ( seriously i hate the microsoft censor, the fast card age up dunno why censor) loosing 1 wp but again, even with changes wp still base better than any other native plaza
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des précisions thx ?
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Devs speed up shipments arrivement on imperial age for every civ.
Then, they slow down infinite aztec age IV crates to be as fast as they were before the buff, doing it slower in industrial age than before the change to be as fast as before once imperial age is researched.
And about treaty, villagers cards arent an option, just the temple one. I dont know where is the problem on fertility dance on villagers when the boom needs several people hunting to be done and europeans get 2 factories ASAP they reach industrial age.
yes, in late games all WCs are better in combat than Aztec WC.
In late games the experience aura is of little use and is much more boring than the other auras that have various effects.
It does not matter that it is hardly used, it is an option that should not exist. Besides, if it’s a card that’s not worth using, why would you bother if it’s changed? If it’s not used anyway, you shouldn’t care if they modify it or even remove it.
I don’t think a bonus against heavy infantry would make the Aztec WC an OP unit. even less considering the nerfs that the Aztecs have been accumulating.
The problem is you only thinking from treaty not the far more popular and common supremecy mode where everything i said is true, and buffing the WC vs heavy inf would be as disasterous as the otto militia have been for that mode
I don’t know, I could give a bonus against heavy infantry to the Aztec WC make it OP, I need to rethink it calmly. But we agree that the +1 speed of Sapa Inca should be removed, or not?
buffing WC aura doesn’t affect early game much; smoking mirror is available until age 3 and has very strong competition for a space in the deck.