We have so many civs now in game. We need more Civs for each Skirmish and Map Design.
This would also need more player colours, as a nice bonus. I already proposed that, raising to 24 looks like colours would still be easily identifiable if picked wisely.
(and that’s a quick thing I did in 5 minutes with Paint, don’t take this colour palette as gospel)
10 is maximum anything beyond that is over kill.
Nothing would force you to use more than 10 and I doubt devs would be too bold in official campaigns as they know the biggest scenarios like York are very taxing on lower-end PCs, but if you want to make some XXL scenario or multiplayer game there would be the option.
According to @Zetnus we will have 16 players per match next year:
I really like this change (if it’s implemented), but for sure more colors will be needed.
It can be good to have more players in multiplayer maybe 10 or 12 like in AoM.
In some scenarios having 8 players is a limitation.
Charlemagne
Minor Factions played by the franks
They consist of Gaulish villages in the northwest of France, a Bavarian stronghold in the east, small cities in central France (Aquitaine region), the city of Barcelona in Spain, the passive towns of Southern England, and the river guards and walls who have cordoned off western France
Gaulish villages in the northwest of France : celts
Bavarian stronghold in the east : Goth
small cities in central France (Aquitaine region) : franks
the city of Barcelona in Spain : Franks or goths
the river guards and walls : franks
Gaiseric
Suebi and Alans can be splitted if one day Suebi and Alans are added in the game.
Komnenos
Enemies of Rome This faction is played by the byzantine.
They represent various unnamed factions, ranging from marauding highwaymen on the roads, deserter Byzantine troops in Greece, Bulgarians in the mountains, isolated nomads in Anatolia, to the naval island-states of Crete and Cyprus.
This can be splitted :
Bulgarians in the mountains : Bulgarians
Isolated nomads in Anatolia : Tatars
Marauding highwaymen on the roads, deserter Byzantine troops in Greece, the naval island-states of Crete and Cyprus : Byzantines
Mstislav
Other Factions the most interesting case. This purple player have various civilizations in him. This single player have no less than 4 civilizations :
Rus’ (Slavs)
Varangians ( Vikings)
Teutonic Order ( Teutons)
Lithuanians ( Lithuanians)
Adding 3 player slots can be sufficient to distinguish all of them.
Otto
Queen Adelaide of Italy and Anglo-Saxons
Two factions who are played by gaia because there is already 8 player in this scenario. You can gain the unit and building of Queen Adelaide but not those of the Anglo-Saxons who remains neutral.
Seljuk
Nomadic Tribes → Kutalmish → Nomadic Tribes → Kara-Khitai
This eighth faction is played by the mongol civilization. With one player slot more she can be played by :
Nomadic Tribes → Kutalmish → Nomadic Tribes : Tatars because Kutalmish was an ancestor of the Seljuk sultans.
Kara-Khitai : Khitans
York
Britons, Scots, and Welsh can be splitted if one day the celtic civilization is splitted between scottish and welsh.
And that are still scenarios built for the 8-players limit. Now imagine how all-in you could go with 16 players max, you could for example fully make a Game of Thrones scenario with each major faction being a separate faction, or a very decent HRE.
10 players for skirmish and campaigns would be nice.
I think brown and black could work as new player colors (AoE1 already has brown as a player color, by the way).
Ask for the moon, having the option for even more will not hurt. Can the engine allow that number, if yes then let’s go for it.
Further evidence: Check Promi in merge4.per. Here is a quick copy/paste.
#load-if-defined UP-PLAYER-9
(defconst contact-delay 2562)
#end-if
#load-if-defined UP-PLAYER-10
(defconst contact-delay 3316)
#end-if
#load-if-defined UP-PLAYER-11
(defconst contact-delay 2914)
#end-if
#load-if-defined UP-PLAYER-12
(defconst contact-delay 3612)
#end-if
#load-if-defined UP-PLAYER-13
(defconst contact-delay 2604)
#end-if
#load-if-defined UP-PLAYER-14
(defconst contact-delay 3718)
#end-if
#load-if-defined UP-PLAYER-15
(defconst contact-delay 3108)
#end-if
#load-if-defined UP-PLAYER-16
(defconst contact-delay 2305)
#end-if
#load-if-defined UP-9-PLAYER-GAME
(defconst max-players 9)
#end-if
#load-if-defined UP-10-PLAYER-GAME
(defconst max-players 10)
#end-if
#load-if-defined UP-11-PLAYER-GAME
(defconst max-players 11)
#end-if
#load-if-defined UP-12-PLAYER-GAME
(defconst max-players 12)
#end-if
#load-if-defined UP-13-PLAYER-GAME
(defconst max-players 13)
#end-if
#load-if-defined UP-14-PLAYER-GAME
(defconst max-players 14)
#end-if
#load-if-defined UP-15-PLAYER-GAME
(defconst max-players 15)
#end-if
#load-if-defined UP-16-PLAYER-GAME
(defconst max-players 16)
#end-if
Noice.mp4
(20 characters)
