Looking at the Livonia deck…
The deck is focused on defensive buildings, archaic troops, mercenaries, and improving the explorer unit. The Livonia flag is the State of the Teutonic Order.
Several cards are directly associated with the German card deck: Mercenary Camps, TEAM Teutonic Town Center, Adler von Lübeck, etc.
A few cards are also associated with the Maltese deck: Trip to Jerusalem, Squires, Steel Bolts…
There are actually quite a few unique units, at least compared to other revolutions:
High Master ·Order Crossbowman · Order Musketeer · Teutonic Knight · Knight Brother
Apart from the cards unlocking and improving these units, the only truly unique Livonia cards are Teutonic Order Castles, Kontors, Monastic Granges, and Riga Blackheads.
There is no way to improve up to Age 4 like the Cossack Hetmanate revolt can. This severely limits the revolt’s staying power and unlike the Mexico early revolts, you can’t go back to the “home country”.
Monastic Granges, Kontors, and the bank from Riga Blackheads are the only directly economic buffs you get. There is no way to get factories and no Capitol eco techs available.
So, let’s add improve the Livonia revolt shall we…
Terra Mariana - Land villager cost and train time -15%. Native units are 10% cheaper. Outlaws and Mercenaries are 10% cheaper. All villagers get unique visuals.
Helfen, Wehren, Heilen - All villagers and priests move 10% faster and have 10% more health.
Riga Militias - Burgher Militia no longer lose hit points and can be healed. Ships 1 Fort Wagon; Fort build limit +1; Burgher Militia can be called from Outposts and Forts.
Teutonic Knight Honors - Teutonic Knight, Knight Brother, Order Crossbowman, and Order Musketeer +15% HP. Order Crossbowman and Order Musketeer damage +30%, siege attack damage +50%.
Schäffers - Gives a trickle of 2.00 food, 2.00 wood, 2.00 coin, and 2.00 XP/sec.
Castle Marienburg - Infantry and cavalry in an area of 30 around Forts have +20% hit points and damage. Ships 1 Fort Wagon; Fort build limit +1
Königsberg Castle - Fort Line of Sight and attack range +6. Forts become able to attack other buildings. Ships 1 Fort Wagon; Fort build limit +1
Livonian Brothers of the Sword - Delivers 5 Teutonic Knights. Sends 2 Church wagons and increases the church build limit by 2. Also adds a 1.00 coin trickle to all churches. Costs 300 gold.
Livonian Confederation - Advances the player to the Industrial Age, unlocking more military and economic options such as the training of Mortars and Horse Artillery at Artillery Foundries. Also enables Monitors at Docks. Also enables the “Guard Order” and “Guard Knight” upgrades at the Barracks and Stable which improve the Order Crossbowman/Order Musketeer and Teutonic Knight/Knight Brother respectively. Costs 1000 Food and 1000 Gold. This card cannot be sent until both the Sword-Brothers and Half-Brothers cards have been sent.
The following cards are added to the deck:
Teutonic Fleet of the Baltic Sea - Sends 2 Dock wagons. Dock damage +100%, heal work rate for ships +85%; war ship train time -33%. Armor Plating, Carronade, Percussion Lock, and Ship’s Howitzers dock techs cost and research time -50%. Warships get +10% attack, +2 Line of Sight and range. Costs 300 wood.
House of the Blackheads - Sends a Factory wagon and a bank wagon. Banks get +50% hit points. Factories get +50% hit points and are repaired for free; Cannery, Water Power, Steam Power, Mass Production techs are free. Cost 300 coin, 300 food, and 300 wood.
Livonian Diet Economic Policies - Villagers and fishing boats gather 20% faster. Mill, Estate, Livestock Pen, Folwark, cost -40%, build time -75%.
Livonian Diet Defense Policies - Infantry and Cavalry get +5% speed and -10% train time. Artillery get -5% train time.
Hochmeister - Delivers 1 additional High Master. High Masters gain an aura ability that increases the hit points of nearby friendly units. High Masters can now train Teutonic Knights and Knight Brothers.
And just for fun endgame shenanigans…
Gotthard Kettler’s Landtag - Enables Capitol to be built; Only tech available at first is Duchy of Courland and Semigallia. This card cannot be sent until the Livonian Confederation card has been sent. Costs 300 Wood.
Duchy of Courland and Semigallia - Unlocks Imperial Age techs at the Capitol. Deforestation, Excessive Taxation, Large Scale Agriculture, and Legendary Native Warriors cost -20%. Also changes the flag to the Duchy of Courland and Semigallia flag with the coat of arms at the center. The in-game demonym changes to “Courlanders”. Costs 1561 Food and Gold.
Phew… I think I’ve done 4 of these revolution update ideas by now. As always, please feel free to suggest new ideas.
































