So mountain pass, as I’m sure you all know is ostensible a map split by cliffs from one side to the other. With an opening or two.
However, as maps go it has an immense flaw in that whoever controls the pass early game is likely to win most of the time as they can more readily break out into the open areas of their enemies territory.
What I would like to see is that that ‘pass’ aspect of the map is made longer so that both teams have a higher chance of containing an early push to dominate the entire thing. Then make the pass wider to avoid it becoming a corridor shooter.
Or any other change that avoids the scenario of losing the pass=gg for most games