Mounted rifleman in trample mode dont attack

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: Current (Where can I find an ID? If that’s what this asks for…)
  • OPERATING SYSTEM: Windows 11

:arrow_forward: ISSUE EXPERIENCED


I tried to use the mercenary MOUNTED RIFLEMAN in trample mode against some archers, but I found out they bug and don’t move at all when switched into that mode´(They even sort of “vibrate” in the spot they are).

I tried it again in another match to check if the issue persisted and it did.

I did see that it doesn’t affect the siege attack though, that works as it should.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Switch the Mounted Rifleman to Trample mode.
  2. Attack move or just attack a unit.
  3. The Rifleman doesn’t move or attack and just stays still in the last spot before step 2.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

The mounted rifleman was expected to deal area damage against the group of units.

:arrow_forward: IMAGE

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Below you see how they let a group of villagers pass by unharmed.
If you look at some of the Riflemen, you see how they even go horizontally in their pose as they bug out.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.

May 9th

I know how to solve it, but with a mod. Anim files for mounted rifleman, both horse and rider, do not have animation for Trample Attack: You just need add this:


<anim>Attack_trample<assetreference type="GrannyAnim">
			<tag type="Attack">0.57</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.46</tag>
		<assetreference type="GrannyAnim">
			<tag type="Attack">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.41</tag>


<anim>Attack_trample<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_trample attackA</file>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_trample attackB</file>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>

somewhere between animations. Those codes are copied from Harquebusier anims, who uses musketheavycavalry.tactics, like Mounted Rifleman