While there are limited times where units can move at faster than 2.00 tiles per second, these situations give units more than 2.00 tiles per second movement speed:
Chinese Yuan Dynasty 15% movement speed:
Horseman: 2.16 tiles per second
Delhi Sultanate Forced March x2 movement speed:
Archer: 2.5 tiles per second
Crossbow: 2.25 tiles per second
Handcannoneer: 2.25 tiles per second
Spearman: 2.5 tiles per second
Man at Arms: 2.25 tiles per second
Mongols Yam Network 15% movement speed:
Horseman: 2.16 tiles per second
Mongols Khan 33% Movement Speed Signal Arrow:
Khan: 2.16 tiles per second
Scout: 2.16 tiles per second
Horseman: 2.5 tiles per second
Knight: 2.16 tiles per second
Mangudai: 2.16 tiles per second
Mongols Yam Network 15% + Khan 33% Movement Speed Signal Arrow:
Khan: 2.49 tiles per second
Scout: 2.49 tiles per second
Horseman: 2.88 tiles per second
Knight: 2.49 tiles per second
Mangudai: 2.49 tiles per second
Is it intended that the real movement speed is limited to about 2.00 or is it not intended, since the unit cards on the units show the above movement speeds.
Personally, it makes the cavalry potential of the Khan Movement Speed Arrow somewhat underwhelming, and I would like to see the potential. Although, it could very well be too strong, I can’t know unless it’s in the live game.
Forced March feels good because it feels like a big speed boost compared to their normal movement speed, even if they aren’t as fast as the unit card says, but with Mongols cavalry, it’s a minor or negligible difference.
As for the “bug”, the unit card showing 2.50 and the actual movement being 2.00 is unclear, and could be made consistent or explained descriptively that it is “capped” essentially. Maybe show “2.50 Tiles/s (2.00 max)” or “2.50 Tiles/s (2.00 cap)”. Or maybe just show “2.00 Tiles/s | Max” so it doesn’t have two numbers.