Mule Cart cost no pop

  • GAME BUILD #: current
  • GAME PLATFORM: Steam / Microsoft Store
  • OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Mule cart should cost pop

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!
Always

:play_button: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Build unlimited mule carts with no pop cost

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?
No lag or obstructing your enemy units

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

1 Like

This is like that by design, mule cart doesn’t count as population but as buildings.

the problem is: you can build unlimited, obstruct enemy units and even cause latency

this is certainly not a problem for top 50 players. But it’s a problem for the rest.

1 Like

against AI it can be easily abused. since AI dont normally target buildings especially ones that do not attack them, so you just build in a choke area and all units get stuck.

AI needs to be scripted to target mule cart on sight, not only that cart needs to have HP reduced

2 Likes

Agreed. Its an exploit.

Just limit 20 carts per player. It’s more than enough. Why tf we would need more ?

indeed, its a good question…