Multi-waypoint should not use shift as it's hotkey, which is shared with multi-queue

The result is you will inadvertently end up creating extra waypoints for units when playing in late game. These extra issued waypoints cause units to bug out and ignore further commands, but even without that aspect of it, they will not engage enemies while there are remaining waypoints. To begin with, the feature has almost no practical use even if neither of these things happened.

It needs to go.

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At least give us a hotkey assignment for a function that uses a hotkey. Test the function with multiple units and buildings in late game, you’ll see how clunky it is.

I think they do in all late game. You can direct your hussar spam to avoid enemy castles.
I agree with your suggestion though.

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Latency also makes the mutually shared hotkey a problem because you can complete the action of queueing units and then moving a waypoint before the game registers that you’ve stopped holding shift. To say nothing of the very buggy movement (or freezing) of units to follow, this alone is a problem.

Definitely not the only one having issues

I see units bugging out every game that goes to imperial, but even if that’s resolved, you can still lose the game off a new feature that should definitely be a keybind or a setting.