Multiplayer Improvements

Hey, Age of Empires 4 really brings back the nostalgia of AoE1 and AoE2, but playing online with my friends is starting to get really frustrating. Developers, do y’all actually play this game a lot? I’ve been playing 5-10 AoE4 games with my friends online each week from season 12 through now season 13, and I distinctly remember it took at least 2 months for the Golden Horde bug to be fixed (where you could deploy/redeploy stables and then have like 150 Keshiks at 12-15min into the game). And how are raider elephants faster than knights? I can understand them being faster than any infantry, but seriously? An elephant can run faster than a horse? And can you please allow more time for matchmaking in order to match closer ranked players instead of just throwing games together faster. My friend and I play a lot of 2v2 and during our last 5 straight games, we won ONE game and lost FOUR games, yet I only lost -3 total ELO…because EVERY SINGLE TIME we’re playing against people higher ranked than us, so looking backwards it was loss (-11), loss (-1), loss (-17), win (+35), loss (-9)… it’s not fun to play people obviously better than us and to have no chance. The match where we only lost -1 elo was against a Conqueror 1 and a Diamond 3…for reference, I’m a Gold 3 who has occasionally gotten to Platinum 1, and my friend oscillates from Gold 2 to Gold 3. And the Conqueror 1 was even a smurf account (大麻) if you want to do anything about it…he’s got 126 games played TOTAL only starting in Season 12 between 1v1 and 2v2 ranked and an average 74.6% win ratio? And then even though I like playing sometimes with random team mates, there are so many people who artificially reduce their elo by joining a game and immediately disconnecting? There’s ZERO repercussions for it, you can just queue up another game and quit that one too. I would imagine it’s pretty easy to write code that shows if a person quits in a certain amount of time of the game starting (like 5 min) or if they produce nothing or lose nothing, or even if they fail to connect, there should be a delay before they’re allowed to try to go into matchmaking again. In Dota 2, if you fail to connect or abandon a couple of times, it keeps making your time extend before it eventually bans you for a few minutes, then a few hours, then a day or more. I looked through the match history of one guy who crushed us, and he was on a 32 game winning streak, because a couple of weeks before, he “played” 25-30 matches where he quit 0-4 minutes to purposefully drop his elo. I want so badly to enjoy this game…allegedly I’m at a 48% win ratio and my friend is at a 41% win ratio in teams (only because I’ve done a couple dozen more random team games where the opponents immediately quit/don’t connect)…but we’re truly no where near 50% because at least 10-15% of those “wins” are people just quitting on us. I just want to play a game where smurfs and disconnectors aren’t rewarded. I’m super tempted to just tank my elo down too so that I can eventually get matched with opponents where we can just have a true 50/50 win/loss ratio. I mean we’re high golds, isn’t that roughly in the middle of all players???

1 Like