Multiple monks weird behaviour while garnisoning relics and using shift-queue after

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 94056
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

So you have 2 monks with relics (each monk have a relic) close to each other. You want to garnison these relics in monastery and send monks to heal your army. You select monks, right-click on monastery and shift-queue them to go anywhere. You expect having 2 relics in your mmonastery and have these 2 monks close to your army. But in couple of minutes you realize that you have these monks where you expected but with relics…
If monks where close to each other (less then 5 tiles) and you did these commands, they will actually come to monastery, bug around it, return back and go where you shift-queue them with relics. Again, only if they where close to each other.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Have 2 monks with relics (each monk have a relic) close to each other (less then 5 tiles)
  2. Select these monks, right-click on monastery and shift-queue them to go anywhere

:arrow_forward: EXPECTED RESULT

Monks garnison relics and go where you shift-queue them

:arrow_forward: IMAGE


:arrow_forward: GAME FILES (SAVE / RECORDING)

rec.aoe2record (628.7 KB)

Hello @OLADUSHEK1041
This is something that is already fixed, you can check in PUP :slight_smile:
Thanks for your report!

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