Musket infantry will now shatter Aztec Eagle Runner Knight

@hamletlopez
Then ask for light cannons or smth.

ERK’s to carry an outdated design is just plain bad.

@Etarm369

< unittype>Ranged</ unittype>
< unittype>AbstractHeavyCavalry</ unittype>
< unittype>AbstractCavalryInfantry</ unittype>
< unittype>CountsTowardMilitaryScore</ unittype>
< unittype>ConvertsHerds</ unittype>
< unittype>AbstractGunpowderCavalry</ unittype>
< unittype>AbstractRangedCavalry</ unittype>
< unittype>AbstractCavalry</ unittype>
< unittype>AbstractLightCavalry</ unittype>
< unittype>UnitClass</ unittype>
< unittype>Military</ unittype>
< unittype>Unit</ unittype>

As expected, nothing like the a heavy infantry tag on the rifle rider. What was the point of that? Your comparison of units breaking their class roles isnt gonna hold up here - cuz they moslty dont and get nerfed to hell when they do.

AK is an infantry unit that counters artillery, should it be nerfed as well?

The arrow knight should be buffed. There’s no question. This isnt a matter of the overall strength of the Aztec civ - the ERK is just too much better to directly comparable light cav/ranged shock inf units and so much better than anything else that Aztecs can pump out that other units just arent made. You apparently see no issue with having a badly design civ held up by one gimmick as opposed to just making the rest of the civ better.

Are you considering the following? that the Aztecs don’t have: cannons, grenadiers, mercenaries, units that do siege damage to other units, units that do ranged area damage, a musketeer equivalent, two or more LI counters

So give them all that. No one is asking to delete Aztecs from the game. No one is saying they’re overwhelming in any way. And no one is gonna mind if JPK get buffed to be better than ERK vs musks - thats their role let them be good at it - or if Aztecs get access to the light cannon.

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a writing error. I mean that it is heavy and light cavalry at the same time. The point is that neither light nor heavy cavalry are supposed to counter heavy infantry, which is what the RR does. So, there’s no reason the ERK shouldn’t perform better than the dragon against heavy infantry because they have the range shock infantry tag.

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The point is that there are already units that counter the units that are supposed to counter them.

correct, but what are they improving the Aztec army? In the original message it was implied that it was just nerfing the ERK without making the Aztec army better in any way (except for the general change of skirmishers against heavy cavalry and shock infantry.). So, if the Aztec army has deficiencies and resorts to a “trick” to be on the same level as the other armies, what do you think will happen when you cancel that trick?

The weakening of the ERK must be matched by improvements in other aspects of the Aztec army, otherwise the Aztecs will be left for one or several seasons with a below average performing army. That is what almost all those who complained about the nerf to the ERK were asking for; not having to spend one or more seasons with a below average performing Aztec army. It sounds like that’s what you want Aztec players to do; that the ERK be nerfed in this patch and that they wait for who knows how many months to give them small buffs that sort of fix the Aztec army.

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correct, but where are those changes? in a hypothetical future patch that may never arrive?

then fix the faction rather than excusing the use of 1 unit fits all.

if a faction in order to be competitive viable has to train only 1 unit and nothing else then it rather shouldn’t be viable than continue being a 1 trick pony.

its Tags are:

shock infantry

ranged shock infantry

ranged infantry

archer.

archer and ranged infantry has no impact on what counters a unit, they are only used to dictate viable upgrades. artillery dont have a “bonus vs anything with “X infantry””, artillery has a bonus specifically vs “Infantry” tag.

swedish not swiss :laughing:

yes sweden is carolean heavy but they where designed to be so, i doubt if you went and asked Sandy that he would tell you his plan for Aztec was that people just spammed ERK.

lets imagine a scenario where a faction has pretty much no eco but all their units where super OP, would that faction be balanced? maybe in 1 vs 1 but then you add the potential for teammates in or perhaps specific maps help them overcome that weakness, so the question then becomes “is the faction balanced” and then answer there is no.

ERK arent balanced, they are a “musketeer” with none of the negatives and all of the positives of being a dragoon. They have excellent basic stats, they aren’t THAT expensive and very few units in the game counters them.

the problem you have isnt that ERK are balanced, the problem you have is that you think aztec is a bad faction and rather than trying to work to fix that on a more fundamental level you want to keep it in a toxic position.

when some factions struggle to beat you because all you need to do is train 1 unit then you have an issue, even if on paper most factions can beat it.

i dont know what the actual winrate is (also how do you? the stats arent public afaik), but even if its say 48% then getting 48% spamming just 1 unit is bad design and indicated the unit is OP. factions and counters in AOE3 are suppose to work and force people to diversify their roster, if they dont then there is a problem that needs to be fixed.

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What I ask is that the weakening of the ERK be carried out simultaneously with other improvements to the Aztec army.

that is another important issue; There are people who believe that the Aztec player can achieve a high win rate just by spamming ERK. But if an Aztec player only spams ERK they will most likely lose, especially in treaty (LI abounds in treaty and it’s often better not to create ERK.). What is certain is that almost all Aztec combos in supremacy include the ERK. If a civilization always resorting to the same unit for all its combos is a bad design, then the Swedes are also a bad design.

Anyway, a developer already said that they also believe that the ERK is OP and that the performance of that unit will be monitored. So, in the next patch the ERK will be strengthened against skirmishers, the ERK will be nerfed against heavy infantry, then the results will be seen and according to these the changes will be planned for the next patch.

My prediction is that if the patch goes as it is now, the ERKs will be even more annoying in supremacy at age 3 and the Aztecs will be slightly weaker in treaty. So, they will weaken the ERK against skirmishers to a similar level to what they are now.
Then the Aztecs will have a very low winrate in supremacy and will upgrade to other Aztec units, most likely the Jaguar, Coyote, or Otontin.

That would erase the uniqueness of the civ.
I can say you that Aztecs players are maybe the ones who use all their roster: pumas, otontin, AK…Jennys included.

If any of them are buffed then people will start to complain about them. If buffed:

  • JPK would be too much countering HI, cav, siege, and any unit at melee while is fast.

  • Otontins would be too effective for their cost

  • AKs too powerfull cause highest range ingame

  • SK would back FI strategies while useless on treaty.

  • Pumas are one of the best pikes, that were already nerfed

  • Coyotes same as otontins

  • Jennys would become WC “unstoppable”

And so on…

It seems a meme, everyone get a buff with faster shipments but hey, azzys you keep the same. Everyone else (who dont need it) deals more damage to walls but hey azzys, you keep being the worst

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It’s not me who you have to tell.

One thing is certain, nerfs will kill Aztecs. It’s already one of the less competitive, thats why the pick percentage is really low.

It’s competitiveness has little to do with it’s pick rate. Native civs have always been the least picked. Haud and Lakota are both very strong civs but also have low pick rates.

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I guess if pro players almost never choose them for tournaments its because they see the lacking of that civ. Otherwise would be one of the most picked as British, Dutch, French, etc

People don’t prefer to pick the strong civs?
First time to hear this concept. 21

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I see haud in pretty much every tournament match, lakota are also a popular choice. Dutch seem to have fallen out of favour and even french I see way less than before, germany seems to still be very popular though.

You can’t say the same about Aztec, they have one of the lowest pick rates in tournaments as well. They are not overperforming by any metric, but they are getting double nerf next patch and their warriors are even going to reward a whopping 10xp (100 res value unit equivilant) for each one killed and they require 50 ville seconds to create. Every indicator that this civ doesn’t need nerfs but its getting them anyway.

I’ve noticed that the people who want to see ERK nerfs have no suggestions on how to ideas on how to improve aztec otherwise, they just want to see this one unit buried because it is somehow unfair to them that aztec has a strong unit despite having a relatively weaker eco.

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This topic is from last year Dec tournament by LongbowWall
Game pool is not large we ignore winrate, lets see the pickrate.

Lakota 5 picks
Haud 3 picks
Aztec 1 pick

Native civs are popular in tournament Umm…

WE NERF AZTEC!!

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Indeed aztec is less popular in tournaments though not unseen. On ladder though they’re quite strong, they have a good rush, strong on water and FF into ERK and AK was almost unbeatable when combined with a forward plaza spamming warriors. The warrior xp is fine though I’d have given the xp amount depending on the remaining hp, though you can heal them with the dance I guess.

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Because aztec only low pickrate and low winrate.
We still need to say they are strong and need to get nerf, and we don’t need any reason.
Until Aztec reach 0 pick.
Final goal to all native civs.

Perfect!

Aztec need a nerf indeed. but they need a buff to rush in age2 too.

Aztec winrate was around 50%, so it wasn’t “low” in any way, shape or form.