Ok so a while ago I started this thread on the AOE2 forum, throwing a bunch of new civ ideas and new unit ideas out there mostly for fun thinking nothing serious of it but what do you know half the things I fantasised about actually made it into the game so I figured I might as well put my ideas out for the new game as well and who knows maybe some of it will make it into the game. Now obviously since the game isn’t out I don’t know a lot of about what’s already in it or not so some of this stuff might be redundant but here it is anyway…
True Line of Sight:
I hope we get a bit more realism around how line of sight works. I can see that they have kind of implemented this around the ambush mechanism and I hope they expand on it. RTS games where line of sight (LOS) and LOS-blocking objects are implemented are a lot of fun and this mechanism adds another interesting level of complexity to the game. Walls for example shouldn’t just block unit path but also block line of sight. Same with hills and forests and other buildings. You shouldn’t really be able to see behind things that would in real life block your LOS. Unless you have elevation, or a tower for example. This would also give building outposts and taking control of hills an extra dimension of importance.
Elevation:
Elevation was a big thing in AOE2 because of the extra damage you could get from elevation, this was taken away in AOE3 as far as I know which was a shame, I hope they bring this back in in AOE4. And not only should elevation give you extra damage, it should give ranged units extra range (as it would in real life) and also give units line of sight beyond things Line of sight blocking objects such as buildings/walls/forests etc…
Siege mechanics:
I hope that a bit more thought is given to the functionality of siege weapons. The addition of ladders and siege towers is great, but lets make sure that we dont have a scenario again where swordsmen can bring down stone walls with their swords (or even with torches because stone walls dont burn). Make rams an anti-gate weapon. Catapults/trebuchets anti-walls and anti-buildings. Ballistas if they exist should be able to shoot in an arc over a wall only if the target is far from a wall. A unit standing right behind a wall should be protected from incoming fire unless arrows are shot straight up in the air and land on their heads.
Building restrictions:
I hope that we get some sensible realism around where/how/when buildings can be contructed. Hope that we no longer get silly scenarios where castles are built so close to each other that they can fire on each other and we have a war of buildings instead of having war of armies. Defensive structures (castles, towers etc) should only realistically be built as defensive structures not in the middle of your opponent’s town while his whole army is within shooting distance of it.
The most sensible way of doing this is by making it so that major buildings and military presence creates an area of denial where the enemy just can’t build. Also create carts for transporting resources to places where buildings are to be constructed. Villagers shouldn’t just be pulling resources out of thin air to build buildings. Make the material a physical object in the game that needs to be transported. This will create so much more depth and strategy to building.
Capture mechanics:
I hope that there can be more ways of capturing buildings and other units other than by monks. This could be greatly expanded. Monks could still capture monastries I think. But we should need infantry and foot soldiers to capture other military buildings. This would also give a good reason to create infantry in a game that is otherwise dominated by mounted knights and archers. Any military building that isn’t occupied with friedly units or has friendly units in its vicinity should be able to be captured.
Also resource buildings should be able to be looted. And drop off buildings if we end up having them taken over by villagers. Also resource carts for buildings could also be capturable. Resources should be a thing that you should be able to capture, they even wanted to have some version of this in AOE2 but they didn’t end up doing it, but you have it in some campaigns at least.
Better naval warefare:
Please create better more realistic naval warefare. Boarding ships should be a thing as that is how most naval battles actually happened. Maybe you can load your warships with different units and then they can board enemy ships and you could literally fight on the decks. That would be ■■■■■■■ amazing.
That’s it for now If I think of something else I’ll add it to this.