Monks and camels are pretty good for support. Monks can heal knight when they escape/return from combat. Camels act as meatshield and deal with cav/mangonel to protect xbow.
You will need quite a big number for that unit to be effective compared to xbow/knight.
I donât think toughness will work for that line anyway. Itâs too far from it and we would need do redesign it entirely.
And that spot is also already taken by eles.
Its by design. Their infantry is weaker vs melee but harder to kill for ranged. You could actually even justify removing iron casting but not the last p.armor
And thatâs fine. Its ok to give them gambesons too but I just donât think its necessary.
Independent from the Topic itself I currently see a âpathâ for the milita line which looks like this:
Gneral adjustment - balance changes that make the line utilizable at all stages of the game. Like in this thread.
Add a new Archery style Infantry counter and a new Infantry Archer counter. At the same time. I generally think it would be better if the Archer unit also generally counters the Infantry unit, but itâs also thinkable the other way around
Adjust the cost of the Militia line (more gold Intensive) and add a speciality they can leverage against the other power units. We will probably have some funcitoning ideas for this by then.
We donât need to specifically add a trash unit that pairs well with the militia line. As depending on the opponents choices it should oair decently with Siege, Skirms, Halbs and the new counter units mentioned above.
What ???
Champions are better than JW in term of cost effectivity, better against buidlings and better against light cavalry. The Aztecs biggest problem is weakness to canon powder civs so faster JW will not help much.
I have no idea what youâre talking about anymore.
It feels to me that you took some of my general assessments that were in the context of the current state of the game and tried to induct them in you civ specific adaptions.
But tbh, whilst respecting your dedication - I donât think we should discuss the civ specific adaptions here. It will only make stuff convoluted - and I doubt anybody will get that ârightâ first try anyways. Too much wil have to be adjusted once something like this gets in the game and whilst itâs good to have a starting point like this - itâs almost certain this will be changed very soon after dropped anyways.
So I would like to stay in the general Changes and discuss them in the context of the current and then state of the game.
How do we get here?
All I said that in the current state of the game the Champion Upgrade isnât overpriced.
Also I wouldnât make it a more impactful upgrade anyways, especially not if the amount of civs with access to it is reduced.
Can you please leave my comments where they are and donât request from me to assess stuff I wouldnât even make in the first place?
PS: I wouldnât care too much about the Champion Upgrade Price tag for now anyways. I would care about the value of the midgame upgrades of the line, cause they are them which actually break the line atm.