LONG POST
Militia line is a hot topic in the community. There have been a lot of proposal on this. I suggested a lot of changes in the past but never asked one for militia line.
Now for militia line, often it is said that their biggest issue is their slow speed. Obviously there are also other factors like food intensive, expensive and time consuming to tech into and over all weaker stat.
I always found it really weird that all 3 barracks units have almost same HP. All 3 units have 45/55/60 HP in Feudal/Castle/Imperial Age. Armor is a bit different. And Champion being second Imperial upgtade, have a bit more HP. Imho militia line being a âHeavy Infantryâ or at least be heavier than spearman line should have better HP, not just armor.
So I observed some other slow but high HP+armor infantry units, Serjeant and Obuch, and their utility and performance. Both have same speed as Militia line and a bit more expensive in terms of cost. But both of them can be seen quite often. I think both of these units are on balanced side. Serjeant can be oppressing if the YouPudding strategy works. And Serjeant can be trained from a much cheaper building than castle. So Iâll focus on the other unit, the Obuch.
Iâm really impressed by the Obuch. They are more expensive than militia line after Supplies. But they have an amazing stat of 80 HP, 2/2 armor, attack starts from 8 and increases by 1 after each attack. At release, I thought their stat were pretty OP. Instead they were balanced for the most part and only nerf was on their training time. It was the opposite all along. Almost all infantries were underpowered. This unit single handedly forced other infantry UU to be buffed and eventually addressed Gambeson for militia line. This made me thinking that expensive unit with good stat is more preferable than cheap unit with bad stat.
Of course we canât give Obuch like stat to militia line as cost of castle is huge compared to barracks. But an FU Long Swordsman cost 425 food, 280 gold (even excluding Arson). Thatâs literally more expensive than a Castle! So affording LS with Gambeson is as difficult as affording a Castle. After the initial castle though, the case is different. Before DE, an FU LS used to cost 300 food, 105 gold. Maybe we can justify something in between current and pre-DE cost with improved stat on base unit.
Despite saying all of these, just straight buffing militia unit wonât be good for balance. Militia line can overwhelm others in late game as they have the fastest training time among all the generic units, as well as lowest gold cost among all gold units. On top of these, they also have attack bonus vs buildings. For these reason, I think Champion should be as rare as Paladin. So around 10 civs will have them. And only 7-8 of them will have FU.
Sorry for such a big introduction. Here is my proposal :
General
Supplies and Arson are removed.
Militia line training time is increased 21 â 25 seconds.
Gambesons cost reduced 100 food, 100 gold â 50 food, 60 gold. Gambesons now gives +1/+1 armor.
Militia
HP increased 40 â 45. (Drush has become too weak nowadays as people are very good at quick wall and saving villagers. +5HP wonât be that big of a deal.)
Man At Arms
HP increased 45 â 55. (This is the hardest part as this unit is the most balanced in the entire line. I wanted to have them +1 MA to beat Bloodline Scout but I guess that will be too powerful).
Long Swordsman
HP increased 60 â 70
Upgrade cost increased 150 food, 65 gold â 175 food, 75 gold
Upgrade time increased 40 â 45 seconds
Two Handed Swordsman
HP increased 60 â 80
Attack reduced 12 â 11
Upgrade cost 300 food, 100 gold â 350 food, 150 gold
Upgrade time reduced 60 â 50 seconds
Champion
HP increased 70 â 90
Attack bonus vs Standard Building increased 4 â 5 (Still 1 less than current as Arson is removed)
Speed increased 0.90 â 0.95
Upgrade time reduced 85 â 75 seconds
I really want 100 HP for champion for everyone like current Armenians. But with so many civ bonuses, I know that will be too powerful.
Civilization Specific Changes
Armenians
Warrior Priest HP reduced 80 â 70
Sanctity effect changed âMonks +15 HPâ â âMonks +50% HPâ.
Aztecs
Champion is removed from tech tree.
(Elite) Jaguar Warrior speed increased 1.00 â 1.15 (Same speed as Eagle Warrior)
Bengalis, Berbers, Bohemians, Burgundians, Celts, Chinese, Cumans, Hindustanis, Incas, Italians, Lithuanians, Magyars, Mongols, Poles, Turks
Champion is removed from tech tree.
Georgians
Gambeson and Champion are removed from tech tree.
Goths
Infantries are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age â Infantries are 15%/20%/25%/30% cheaper in the Dark/Feudal/Castle/Imperial Age.
âInfantries +1 attack bonus vs Standard Building per ageâ bonus is removed.
Gurjaras, Khmer, Tatars
Two-Handed Swordsman is removed from tech tree.
Japanese
(Elite) Samurai HP increased 70 (80) â 75, 85
(Elite) Samurai now takes 3 (5) less damage from UU.
Champion is removed from tech tree.
Malians
Barracks units +1 PA per age â Barracks units +1/+2 PA in the Castle/Imperial Age.
(This will make their MAA generic. But Malians have plenty of options anyway. So it wonât be an issue).
Alternative idea - Keep the civ bonus as it is. Remove Champion but add Blast Furnace. Reduce Farimba effect from +5 attack to +3 attack.
Portuguese, Sicilians
Gambesons is removed from tech tree.
Romans
Bloodlines is removed from Tech Tree.
(Elite) Centurion HP increased 110 (155) â 125 (175)
Legionary HP increased 75 â 85
Knight line doesnât benefit from Comitatenses UT.
(This one was the hardest to balance. They have probably the best MAA and LS in the game. Changing their infantry bonus will only make them a pure cavalry civ which they already kinda are. So I tried the other way around).
Teutons
Elite Teutonic Knight PA increased 2 â 3.
Vietnamese
Gambeson is added to tech tree.
Vikings
Champion is removed from tech tree.
(Elite) Berserk HP increased 54 (62) â 62 (70) [Due to civ bonus will be Increased 65 (74) â 74 (84)]
It took me 3-4 months to finalize all the changes on this topic. Hopefully I didnât ask for something totally stupid. Your opinion is highly requested. Thanks a lot everyone for your time.