Here’s my ideas for new Civilizations, units and technologies.
New Civilizations:
Europe/Old World:
- Scandinavians (the successor to Vikings)
- Swiss
Africa (new Southern African architecture set):
- Benin
- Kongolese
- Shana
- Swahili
Asia (new secondary South East Asian architecture set):
- Tagalogs
- Visayans
- Javanese
Mesoamerica:
- Zapotecs
- Tlaxcaltecs
New Common/Regional Units:
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Blow Dart Infantry (requires Alchemy, see below) → Elite Blow Dart Infantry (Imperial Age/Regional Unit)
Blow Dart Infantry and their Elite counterpart fire short range darts that have poison damage, requires Alchemy in Imperial Age to unlock access to, available to some Civilizations which lack any access to gunpowder units or Bombard Towers). -
Hunter Scout → Hunter Warrior (Feudal Age/Regional Unit)
Available for the Benin, Kongolese, Shana, Swahili, Visayans and Zapotecs who traditionally lacked access to horses. They replace Scout Cavalry and have similar stats to Eagle Scouts. They have the ability to hunt animals for food. The inability to gain access to them in Dark Age, but still be available on skirmish games makes them decent, but not powerful. -
Bowman line - Bowman → Reflex Bowman → Reflex Archer → Elite Reflex Archer (Feudal Age/Regional Unit/Replaces Archer Line)
Available for Swahili, Visayans, Zapotecs, in addition to the existing Civilizations of the Aztecs, Maya, Inca, Mapuche, Muisca, and Tupi. A cheaper version of the Archer line for Civilizations who did not have Crossbow (and therefore Arbalest). Less HP, slightly better rate of fire.
For Mesoamericans, the Militia line should remain as is, but the unit sprites/look should reflect more on those warriors who wielded obsidian swords and wooden shields.
New Technologies:
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Irrigation → Terrace Farming → Crop Rotation (Mill/Settlement)
Replaces the Horse Collar and Heavy Plow, same effect, just different name. Available for Shona, Swahili, Visayans, Zapotec, Aztec, Tlaxcaltecs, Maya, Inca, Mapuche, Musica and Tupi. Essentially the Civilizations that lacked any access or exposure to horses in the Feudal Age -
Alchemy (University)
Replaces Chemistry for Civilizations without access to gunpowder units, needed for Blow Dart Infantry, same effect as Chemistry
Civilizations who have gunpowder units in the Castle Age should get Chemistry in Castle Age as a perquisite to unlock such units. Bohemians should only have access to Hand Cannoneer in Castle Age.
- Reformation (Monastery)
Needs Redemption as a prerequisite. Allows Monks to convert enemy Monasteries, even if there are relics inside.
The Vikings, having not historically had gunpowder, should have Cannon Galleons removed and replaced with Catapult Galleons (or Dromons).
Scandinavians
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Unique Tech: Crucible Steel (Castle Age) and Danelagen (Imperial Age)
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Crucible Steel
Militia line +1 attack -
Danelagen
Villagers generate 10 gold if killed by enemy units -
Unique Unit: Hird (Infantry)
Swiss
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Unique Tech: Zwischgold (Castle Age) and Frame Saw (Imperial Age)
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Zwischgold
Blacksmith technologies no longer require gold, cheaper if there are less Blacksmith Technologies to upgrade -
Frame Saw
Villagers gather wood 15% faster -
Unique Unit: Reisläufer (Infantry)
Benin
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Hunter Scout replaces Scout Cavalry
-
Can get Stables in Castle Age for Knights, Cavaliers and Battle Elephant
-
Can get Cavalry Archers
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Lacks Cavalry Armor upgrades
-
Has Cannon Galleon and Bombard Towers
-
Unique Tech: Benin Bronzes (Castle Age) and Capital Tolls(Imperial Age)
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Benin Bronzes
Trade Carts move 10% faster (in addition to Caravan, so 30% total) -
Capital Tolls
New Houses give 10 gold, Castles 50 -
Unique Unit: Ekaiwe (Infantry)
Kongolese
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Hunter Scout replaces Scout Cavalry
-
Lacks Cavalry units
-
Has Hand Cannoneer, Bombard Cannon and Cannon Galleon
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Unique Tech: Textile Engineering (Castle Age) and Advanced Metallurgy (Imperial Age)
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Textile Engineering
Villagers have +10 HP and + 1 pierce armour -
Advanced Metallurgy
Infantry, Cavalry (converted) and Hulk-line +3 attack -
Unique Unit: Ngao Mbeba (Infantry)
Shona
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Hunter Scout replaces Scout Cavalry
-
Lacks Cavalry units
-
Lacks Gunpowder units
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Catapult Galleon replaces Cannon Galleons
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Unique Tech: Dry Stone Construction (Castle Age) and Mhondoro (Imperial Age)
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Dry Stone Construction
+10% HP for Castles, Walls and Towers +2 melee and pierce armor -
Mhondoro
Barracks units get regenerative HP -
Unique Unit: N’anga (Warrior Monks, similar to Armenian Warrior Priest, but with an Elite version)
Swahili
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Hunter Scout replaces Scout Cavalry
-
Can get Stables in Castle Age for Knights and Camel Riders
-
Lacks Cavalry Armor upgrades
-
Lacks Gunpowder units
-
Catapult Galleon replaces Cannon Galleons
-
Unique Tech: Bloomery Iron (Castle Age) and Poison Arrow (Imperial Age)
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Bloomery Iron
Archery Range, Barracks, Stable and Castle Units get +1 attack -
Poison Arrow
Bowman line and Maasi Archers deal poison damage -
Unique Unit: Maasi Warrior (Infantry) and Maasi Archers (Archer)
Tagalogs
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Has Bombard Cannon, Cannon Galleon (and Elite) and Bombard Tower
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Unique Tech: Maharlika (Castle Age) and Lantaka (Imperial Age)
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Maharlika
Infantry and Archers provide 2 gold for each equivalent enemy unit killed -
Lantaka
Prerequisite for Merchant Warship -
Unique Unit: Datu (Infantry)
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Unique Ship: Marchant Warship (upgrade of Trade Cog, fires small - mid range cannon fire)
Visayans
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Hunter Scout replaces Scout Cavalry
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Lacks Cavalry units
-
Lacks Cavalry Armor upgrades
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Has Hand Cannoneer and Cannon Galleons
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Has access to Alchemy and Chemistry (effectively +2 attack)
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Has access to Blow Dart Infantry
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Unique Tech: Crab Claw Sails (Castle Age) and Poison Plants (Imperial Age)
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Crab Claw Sails
Karakoas gain 10% speed increase -
Poison Plants
Militia line and Pintado Warriors deal poison damage -
Unique Unit: Pintado Warrior (Infantry)
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Unique Ship: Karakoa (fires arrows and can transport upto 10 Archers and/or Infantry)
Javanese
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Has Hand Cannoneer, Bombard Cannons and Bombard Towers
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Catapult Galleon replaces Cannon Galleon
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Unique Tech: Djong (Castle Age) and Cetbang Artillery (Imperial Age)
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Djong
Double Transport Ship capacity -
Cetbang Artillery
Hand Cannoneer + 2 attack, Bombard Cannon + 10 attack -
Unique Unit: Kshatriya (Cavalry)
Zapotecs
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Mesoamerican militia line
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Hunter Scout replaces Scout Cavalry and Eagle Scout
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Lacks Cavalry
-
Lacks Cavalry Armor upgrades
-
Lacks Gunpowder units
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Catapult Galleon replaces Cannon Galleons
-
Can get Slingers
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Unique Tech: Human Sacrifice (Castle Age) and Canal Irrigation (Imperial Age)
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Human Sacrifice
Monks can instantly kill low HP (-5) Archery, Infantry and Cavalry units, instead of converting -
Canal Irrigation
Farms provide an additional +100 food -
Unique Unit: Lightning Warrior (Infantry)
Tlaxcaltecs
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Mesoamerican militia line
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Has access to Archers and Crossbowmen
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Can get Stables in Castle Age for Xolotl Warrior and Knights
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Lacks Cavalry Armor upgrades but can get Husbandry
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Has Hand Cannoneer and Bombard Tower
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Unique Tech: Tepoztopilli (Castle Age) and Hildago (Imperial Age)
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Tepoztopilli
Spearman and Skirmisher line +2 attack -
Hildago
Cavalry Units return gold when killed by enemy units (not converted) -
Unique Unit: Cuachicqueh (Infantry)