At some point in the last two years, the Brazilian Revolution, available to Portugal, Italy and the Dutch, received a semi-complete rework adding a bunch of new cards, some even unique to Brazil, and making it a more complete Revolution with a 24 card deck. I wasn’t playing much AoE3 at the time, so I didn’t give it much attention until now. Those who know me on this forum know that I have some strong opinions on how and why Brazil should be featured in the game alongside the USA and Mexico, so naturally I too have some opinions on the Revolt option.
I’ll break it down by sections:
1)Portuguese Stuff
As expected, the Brazilian deck inherits some cards from Portugal: Feitorias, Donatarios, Bandeirantes, Land Grab and Town Militia(the latter two are also available to basically everybody). All are a fair choice, it would be weird to not have Bandeirantes and Donatarios in the deck. Brazil also gets Portuguese Cassadores, which makes sense.
There are no Dutch or Italian cards on the Brazilian Deck.
2)Native allies.
Brazil lost its signature Legendary Natives card, but now has access to four different native allies’ units: Tupis, Caribs, Jesuits and Akans. Tupis and Jesuits are fairly obvious choices. Caribs are a bit odd, since there aren’t that many Carib natives living in Brazil, they are mostly present in the Guayanas and the Caribbean, but they are fine I guess. Given the options currently available in the game, Tupis and Caribs are the best allies to represent Brazilian first peoples. It would be nice to have Guaranis, Jês, Tapuias or Charruas as more accurate options though.
Then there are the Akans, which are the only representation of the black population of Brazil. While there were Akan people brought to Brazil by the slave trade, enslaved Yorubas were likely more numerous and had a much deeper impact in Brazilian culture than the Akans. If I could offer a suggestion to the devs, I would replace the 24 Akan Allies card with the African Roots card(from the Haitian Revolution) which features both Yoruba and Akan units and technologies. Speaking of technologies, it would be nice to have access to the technologies of at least one of the four native allies, instead of just the units.
3)Unique Brazilian stuff
Now for the actual unique Brazilian features, we got:
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A)Voluntários da Pátria: Weaker but more numerous revolutionaries that are generated for free at the Town Centers. They are mostly unchanged from the previous versions of Brazil. I never liked how the Voluntários ended up being the ‘cannon fodder’ revolutionary that you’re supposed to just spam…
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B)Jagunços: Brazilian version of the Comancheiro. Mostly unchanged from previous patches, just a Comanchero with some new stats and a cool Cangaceiro hat. By the way, why aren’t cangaceiros in the game yet?! The Portuguese explorer skin doesn’t count.
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C) Independence Dragoons. Also unchanged, they are fine.
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D)Minas Gerais: Re-unlocks settlers and gives you a coin trickle. I would swap this card’s effects with the TEAM Bonifacio card.
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E)TEAM Bonifacio: Ships a random prospector and increases mines’ yields. This should be Minas Gerais’ effect.
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F)Brazilian Importers: Ships infrastructure wagons and makes future shipments arrive faster. I have no idea what this is supposed to be referencing… Are we importing buildings materials? From where? Is this supposed to represent the portuguese royals’ stay in Rio de Janeiro? What is this?!
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G) Bahia: Ships Jesuit Conquistadors and 2 extra churches. I bit of a odd choice of a name for the Jesuits card. The Jesuits were all over the place in colonial era Brazil, this one could easily have been named after any of the Brazilian provinces. Bahia has a lot of very interesting history that could be featured in this card instead. Perhaps this one could be renamed to more specifically reference the “Jesuits College” in Salvador.
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H) Rio de Janeiro: Unlocks the Capitol and most of its techs at a discounted price. Fair enough.
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I) Amazonia: Gives you a wood trickle and increases wood gather and yield rates. Its ok, but could be more creative… A bonus were trees last longer and give you coin in addition to wood would be a cool nod to the Brazilwood trade or the Rubber trade.
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J) Wildlife: Gives you a bunch of Capybaras, Tapirs and Jaguars. Wildlife?! Really, you couldn’t think of a less generic name? Call it “Pantanal”, it fits this card perfectly.
4)Other stuff
What else… Brazil can build 4 extra Town Center(6 with Donatarios), which combos with Feitorias and the free Voluntários da Pátria for a lot of free resources and disposable units. Minas Gerais and Amazonia add even more trickles of resources and so does Bahia with the extra churches…
There are shipments for extra Forts, Ironclads, Gatling Guns and… Soldados? Ok… Personally, if I had to pick a Mexican unit to borrow, I would take the Insurgente, it fits very well with Brazilian history and it’s another cheap and highly spammable unit to go along the Voluntários da Pátria.
5)What else is missing?
No São Paulo? No Pernambuco? No Rio Grande do Sul? No Grão-Pará? Brazil is a large nation with a lot of really interesting local histories to tell. If only there was an in-game mechanic where you could feature a bunch of different provinces, or states, with distinct regional identities…
Also, there are almost no navy related cards. The only one is the 2 Ironclads shipment, which is given as a generic card to all Revolutions by default. The navy used to play a huge role in the Empire’s politics, being able to reach distant parts of the Empire much faster and more effectively that Brazil’s relatively young Army could. Even during the Paraguay War, the navy played a key role in taking control of the Plata river and blockading Paraguay. It should be better represented somehow.
I have a bunch of other ideas that could make into the game, which can be found in my pitch for a Brazilian civ.
6)Conclusion
I have been clamoring for more Brazilian representation in this game for so long that I can’t really complain about getting a rework, it’s better than nothing and I sincerely thank the devs for giving some attention to a feature of the game that most players likely would ignore. But there is still so much potential left on the table, so many cool little histories to be told, I really wish that this rework is not the end of it.