So, unlike many other people, my problem with those 2 techs aren’t the new mechanics takes from aoe3, my problem is that those 2 techs have 2 distinct effects that goes in opposite directions.
Let me explain it better by analyzing the 2 UTs in question (I’ll of course consider the most recent beta pup state of the tech, otherwise one of the 2 techs wouldn’t have a secondary effect)
So this tech have the following effects:
- Exchange half of you food into gold at a 2:1 ratio
- Your farms now passively generate gold
So as you can see in one hand, you would like to research it as soon as you have a castle, so you can start piling up some free infinite gold as soon as you can. On the other hand, that way you prive yourself of having a way of exchange food at a advantageous rate in the super late game, when gold has run out, and you are flooding with food.
If you wait that much though, you lose on potentially a lot of gold. In my opinion, this isn’t a thing that should simply be pondered. People sooner or later will figure out what of the 2 effects is always more important, and then will always research the UT for an effect and neglect the other.
So spoiler alert, the 2 effects are:
- it gives you a max of 35 serjeants
- it makes you units more resistant to conversion
So again, if you are performing a knight rush, you may want that conversion resistance as soon as you can, but you may not be ready for suddenly having +35pop, or you may not even have 5 TCs, so you kinda waste that free units, and potentially paralyze your eco.
On the other hand, if you wait more you kinda waste the conversion resistance, because the more the game goes on, and less monks can effectively be microed (yeah it may help against SO, but that’s it).
So again, you are put in a position where you kinda waste one of the 2 effects. Now people may say that this is good, and value you planning and decision making, and I can see the argument there, but having UTs with effect that are soo different and that should be used in different moments of the game, I don’t know it just fells wrong to me…
So some solution in my opinion may be:
For First Crusade:
- Immediately give the conversion resistance.
- Allows 35 serjeants to be trained at castles and donjon (TCs too maybe) for free like the kipchaks from cumans mercenaries.
This one was suggested by viper if I’m not mistaken. At the time I didn’t like it onestly, but now I onestly prefer it, so I can grab it as soon as I can without worrying of wasting the units.
For Burgundians Vineyards:
- Immediately activate gold generation on farms.
- Enable a new key in the market, a key that cost nothing, and that only when it’s clicked exchange half of your food into gold at 2:1 ratio.
What do you guys think? I would really want to know if those double effects trouble you too, or if it’s just me that is weirded out about it…
Also, please stay on the topic, I don’t want to discuss here other changers about sicilians or burgundians, or other UTs. There are other topics for that.