My two cents

First of all, happy anniversary to AoE3, 20 years is no small thing, unfortunately because of how things are there is not much to celebrate.

That said, some clarifications.

  • First, I write this as a member and player of the AoE3 community, without answering to anyone, I am just expressing my personal opinion based on everything I have been seeing and perceiving these last few years.
  • Second, I am not looking for popularity or creating controversy with this thread, I am simply calling the age3 community to reflect, I just ask that you read it and understand me.
  • Third, I’m very tired of keeping things to myself, I want to express it and share it now, I don’t know if it’s a good time, but whatever.
  • Fourth, sorry if I offend someone, it’s not the intention, but I also want to be honest.
  • Fifth and last, I’m under DNA in a lot of things, so I’m sorry if there are things I can’t delve into as I should.

To begin with, a brief summary of what has been happening, although it is already public knowledge. AoE3 came out on October 18, 2005, developed by Ensemble Studios, 2 expansions came out (the last one developed by Big Huge Games), then there were many years without anything, without support, the game was kept alive by the community. On October 15th, DE, developed by Forgotten Empires, came out, a disastrous exit, poorly balanced game, with many bugs, optimizaton problems, terrible marketing campaign, etc, but a super important event for all fans because our favorite game was coming back and luckily the project was able to get on track in a very satisfactory way (at least for me).

Then a lot of updates came out with a lot of content, maps, skins, new cards and I could spend all day naming everything new that we got. New DLCs and some very interesting tournaments also came, but unfortunately all good things seem to have an end, because a few months ago World of Edge made the very sad decision to cancel the DLC that was promised to us and since then we have not received news or explanations.

After the summary, I want to tell how I lived these 5 years, analyze why things developed as they did and the reasons, I insist, according to what I saw and lived.

There has already been a lot of talk about World of Edge, I think we all express what we think of the team and their way of doing things, I don’t feel like going into that, we all agree that they have made mistakes, so I’m just going to get to the point and say what in my point of view WE went wrong and should correct in the future.

  1. Bad advertising and marketing campaigns: I am not a graduate in the area, but even I realize that it is not well managed and better campaigns and better use of the networks could have been made.

  2. Poor communication with the community: WE has had a hard time talking to the community, when it has done it has not gone well, it could have done things better. Now I think it’s improving with AoM and the other games in the saga in the communication area.

  3. Complications with employees and equipment: Here I want to be careful and not to bother anyone, but I think it is already public knowledge that several employees have been disassociated from the company and that has obviously negatively affected the operation of the company, that is already an internal issue that is 100% their business, we have nothing to do with or opinion.

They made more mistakes, but there has already been a lot of talk about it and WE has taken the feedback and according to what I see, they have improved a lot, I see better communication and work from WE over the other projects.

So what’s up with EliteRifleman? Do you get paid to speak well of your “bosses”? Have you become an “Elite Bootslicker”? Well, I’ll leave the answer to your criteria, for me WE ruined a lot of things, but at least they’re trying to improve, and that idea of improving is the main idea of this thread.

With all the failures and mistakes that WE has made (which are not few) I personally attribute to him 25-30% of the responsibilities for the terrible state in which Age of Empires 3 is as a project. The other 75-70% of the responsibilities for everything that happened, in my humble opinion, is held by us, the Age of Empires 3 community.

Well, probably, after that last sentence of mine you will already be flaming me, insulting me, saying that I don’t understand anything and I am a bootlicker and blah blah blah, but please, keep reading, I have explanations.

I want to bring this up for debate guys, I really think it is very important that we debate this and talk about the role that the AoE3 community had with the decisions made, because these last 6 months I have been reading the forum, the discord servers and the social networks, the conclusion is unanimous.

World of Edge is to blame, they are traitors, they hate AoE3 and we as players deserved better.

I deeply disagree with that idea, and I have an extremely unpopular idea, I think that WE has mismanaged things, but the ones who have made most of the mistakes were us, the players and members of the community, and worst of all, we never took responsibility for our actions, it is more than obvious that the group of people who make the decisions were not going to give us more chances, We don’t deserve it and we did little and almost nothing to win it.

At this point you may not want to read anymore and think I’m an imbecile, it’s okay, as I said above it’s not my intention to gain popularity (something I haven’t had for a while), my intention is to call for reflection, think what you want about me.

So well, if you keep reading, then I’m going to tell you what I think and see that the AoE3 community has done in these 5 years. I clarify, not all the members of this community are like that, there are several very appreciable and very well-intentioned members, but they are very few, I obviously do not enter that select group of people, I also contributed a lot to this deplorable state of the game and the community, I made many mistakes and I subtracted more than what I add.

The first thing I want to say about the community, is that it’s too toxic, too toxic. For those who don’t understand, a toxic community is a group of people where conflict, disrespect, and negative emotions predominate. This type of environment is characterized by harassment, control, destructive competition, and manipulation, which generates psychological stress and harms the well-being of its members.

There is no community more toxic than ours, it’s crazy if you ask me, because that toxicity is transversal, our best players are toxic, mod developers are toxic, content creators are toxic, tournament organizers are toxic and even some official moderators of AoE3 are toxic (me, I am toxic person).

One of the biggest controversies we went through was Red Bull Wololo, AoE2 and AoE4 received tournaments, just like AoE1 received a kind of tournament or event. The marginalized one was AoE3, something unacceptable and incomprehensible for the community, but the explanation is very simple, we do not have a competitive scene, we do not have serious tournament organizers and above all, we do not have professional people to take care of, if we compare ourselves with AoE2, AoE4 and even with the Vietnamese of AoE1, we are light years ahead, professionalism in AoE3 is non-existent, despite already having 20 years of experience.

We don’t have a single player who is professional, I think we don’t even have a semi-professional player, all the players in the TOP 100 of the Ladder are casual players if we analyze it objectively, none of them charge a salary to play, or monetize their content at a very low value, despite the fact that some have an incredible level and dedicate many hours to the game.

Not only do I say that they are not professionals for not charging a penny to play, they also do not have a culture of professionalism, I do not want to give names but I know that everyone knows who I am talking about, we have players who cheat in decisive games, players who cry that the game is unbalanced when they lose, players who think that tournaments have to be made to their needs and desires, players who do not even respect the times and schedules to play, players who do not respect the rules of the tournaments and who do not even bother to read them, and who on top of that when they are punished for violating the rules they speak garbage of the organizers, all these attitudes tolerated and strongly supported by the community as a whole.

Look at the competitive scene of AoE2 and AoE4, they are super professional, the attitudes of our best players could never be accepted or tolerated in high-level tournaments made seriously. People like Viper, like Daut or like Capoch are strongly respected because they are professionals and gentlemen, our “professionals” do not compare under any circumstances, and now I ask them: Should we really be surprised that we are excluded from the most serious and professional tournaments in the world? Red Bull and World of Edge see that, they are not blind.

Not only is there a lack of professionalism on the part of the best players, there is a lack of professionalism from the organizers themselves, I previously created AoE3 tournaments with a certain attempt at professionalism and fun from the community, and I handled myself with a very poor professionalism. Despite this, I had the opportunity to organize tournaments with much more experienced people, and let me tell you, those people managed a professionalism equal to or worse than mine, and we are talking about people with years of experience.
I managed to get some advice from the heavyweights of AoE2 (example, LordPatito), there I was surprised, the professionalism that exists in the competitive scene of AoE2 is very advanced, very well organized, with clear and excellent rules, made with consensus among the best players, with very good and effective methodologies and means, their tournaments always develop normally and end with everyone happy and satisfied. When I tried to bring some of that to the competitive scene of AoE3, I found a big wall, a lot of rejection and refusal to change or improve, it was impossible to replicate what AoE2 has in AoE3, the mentality is very different.

The AoE4 community managed to bring and adapt that culture to their own scene, the results are in sight, and apparently AoM is following suit, meanwhile our tournaments never end well, without “dramas” or controversies, we don’t have normal tournaments, we as a community never did the debate and never made the attempt to improve our competitive scene despite that strong warning we received when we were excluded from the RedBull, the only conclusion we reached was the same as always, “World of Edge is to blame, because they hates AoE3”, a real shame.

The tournament organizers were unable to create professional and serious tournaments, despite this there were some attempts that were very good, but unfortunately those tournaments could not continue and again I insist, in my humble point of view, the attitudes of the community were decisive, despite the fact that there was a group of people who always supported and gave their best, who donated funds, lent their time to organize, players who respected the rules and a few others who gave positive feedback, the sad reality was that the majority percentage of the community was only limited to toxicity, they limited themselves to undermining the authority of the organizers, to trolling in the live streams and servers, to create the famous “dramas” and make life impossible for the organizers.

Of all the organizations that held tournaments, today there are only two organizations (you know who I’m talking about) whose tournaments and events leave a lot to be desired, the rest of those who dared to venture into the competitive sector of AoE3, changed their game or retired from the business, if you ask the reason, the answer is always the same.

I particularly stopped doing tournaments because I no longer had the mood to waste my time on something that only generated stress, headache and I did not enjoy doing at all.

Let’s cut with the issue of tournaments and the competitive scene, I hope I’ve been clear about that, because that’s not the only reason why the relationship with World of Edge was severed.

Another important point is the “power groups” that were formed in the community, in which there are clans, there are communities, there are fans of players, content creators, among others, who far from living together and existing peacefully like any community, hate each other deeply and are strongly opposed. But, you will say, EliteRifleman, there are many toxic communities, what surprises you?, what surprises me is that our community is small compared to that of AoE2 and AoE4, and despite that, it is strongly divided and is capable of creating all kinds of dramas and controversies permanently, to give you an idea and without exaggerating, 7 out of 10 situations or dramas that arise on ALL the platforms that the saga has, that end in suspensions, bans, or direct intervention of a WE employee or a volunteer moderator, come directly from the AoE3 community, we who are proportionally 4-5 times less in size than AoE2 and AoE4, generate 7 times more dramas than all of them combined, the AoE3 community became a small hell, how do you expect WE’s treatment of us to be if we are like this?

And you could say "Hey, but we’re only expressing ourselves because they’re incompetent and don’t tolerate criticism", let me tell you, you’re completely wrong, we’ve been generating drama and controversy since the day Definitive Edition came out, and to this day we’re still doing the same thing and we don’t stop for a single week, it seems that we as an AoE3 community are unable to communicate with World of Edge in any other way than not be through drama, which is ironic because the main criticism of WE is the lack of communication.
If we continue like this, let’s not expect a different response from them, and I want to clarify, I’m not saying that we forgive them everything and stop with the criticism, because the criticism and feedback that the community makes to WE for the way it was handled with Age of Empires 3 is justified and should reach them, whether they like it or not, but there are lines that as rational people we have to know that they should not be crossed and that not everything goes when it comes to criticizing.

Going back to the “power groups” that hate each other and are divided (and the reasons why they fight are worthy of Kindergarten), and again I tell you, you all know who I’m talking about, I can only say that they are pathetic and I am ashamed of myself for having taken sides with some of these little groups in the past. These small groups have agendas whose purpose is to influence the balance or decide how the game is going to develop although it is something impossible and useless (completely crazy if you think about it, but they have reached those limits), that it seems that their actions and way of handling themselves is exclusively to destroy each other, they went so far in their internal struggles that in the process they destroyed any window and opportunity that the World of Edge itself has opened for them to build something interesting, all for “power” and “influence” in a game, I repeat, IN A GAME!!

And the worst, they have not realized and refuse to accept that their tantrums are one of the reasons why we are as we are today, giving themselves the luxury of going back to the old slogan “What happens that is World of Edge hates AoE3 and that is why they marginalize us”, completely wrong and unable to realize that they have done everything to destroy rather than build. These “power groups” as I like to call them, are the main responsible for the fact that today AoE3 does not even have a coherent balance, everyone already knows the sides and they usually blame each other, I particularly blame each and every one of them for everything that happened.

I don’t finish yet, because we need to talk about content creators, the blessed content creators. Look, our community has and had some very large and important creators, with streaming channels, videos and social networks with a lot of experience and size. One of the legs of the aoe3 community is them, because they are the ones who bring players and make the game grow, but as I said before, even our references in the area are toxic.

World of Edge has tried and insisted with content creators, offering them all kinds of incentives (believe it or not) and do you know what content creators did? They started leaking things, yes, which is also public knowledge, because we have all received leaks and no one has any idea where it comes from. What was World of Edge’s response? You know it too. Faced with these blatant facts, content creators had the audacity to go to their platforms to insult the company and reinforce over and over again the old acquaintance: “World of Edge hates AoE3 and that’s why they don’t give us new content so that I can bring players”.

Again a shame and also an inability to realize that they are part of the problem. There is a well-known stremear, but surely you already know who I am talking about, who has the audacity to proclaim himself as the number 1 reference of AoE3 and the only thing he does is embarrass us with everyone, and there are a few stremears like him, who use their platforms to encourage hate speech, who leak things, who insult and mess with the personal lives of people they don’t like. We have that kind of content creators, and no serious company could ever bet on them, because it is an almost certain loss. Those content creators who don’t add anything are also responsible for everything that happened to the community and to Age of Empires 3. The few content creators we have had and who have been worth it have escaped to other games or have retired permanently, the most emblematic case being that of the well-known Australian stremear and content creator.

Comrades, I think I wrote too much but I have much more that I want to say, and I could be all the time and even write books about it, but that’s it, I already vented. I don’t care if you agree or not with all this I wrote, I will probably receive a great wave of hate, but I am not interested either, I wrote all this to generate awareness, self-criticism and above all invite you all to reflect for at least 5 minutes.

My final conclusion is that we have to put aside the stupid slogan of “World of Edge hates AoE3 and are traitors” and look at what we did these past 5 years, be self-critical and try to improve the Age of Empires 3 community, because for me and in my extremely unpopular opinion, we are the main culprits for the decline of the game, and only we can change the situation. I think we still have time.

Whether you like it or not, we need to rebuild our relationship with World of Edge. All members of the community need to change, put egos aside and start building things, hold good tournaments, support and teach new players, and avoid further drama and controversy over meaningless things.

That’s the only way we’ll save Age of Empires 3 Definitive Edition.

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That’s what I think, again. Sorry if I offend anyone. I hope this testament is received fairly and not ignored or forgotten.

I also accept any consequences that may come from saying all this, and I hope this thread isn’t deleted. I really want everyone to be able to read it.

And also, with great sadness, I prefer to get ahead of myself and close this thread early.

I’m open to anyone who wants to give me their opinion privately.

Sincerely, Elite Rifleman.

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You are Definitely Wrong
Is not the community’s, the player’s fault
The fail of Age of Empires III, III DE and its current state only belongs to MS and WE

We the community of players, content creators, modders, tournament organizers love this game
The company simply do not, they do not care. They hate this game and its community with all their soul

Pretty ironic that now has been opened by a WE employee

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The volunteer moderator (being a consumer himself) lectured the other consumers to “collaborate” with a corporate that didn’t even fix basic bugs, lied about updates and DLCs, banned everyone who pointed that out, and he then locked his own thread in fear of disagreements?

What a world

Edit: interestingly, quite a few likers to this bs seem to be very inactive in this subforum

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IS THERE ANY?

Users can be warned and banned, and threads can be closed and merged, instantly, because one mod thinks their discussion is off topic.
And the mod can freely abuse his own power in front of everyone, OPENLY ADMIT IT, face no action for a whole week, and finally get away with it?

How corrupt can the management be?

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Collaborate huh.

In the aftermath of the anniversary event debacle, the CMs on Discord opened up a channel where we (the 3DE community) offered suggestions on improving communication and marketing, the game itself, air our grievances, and build a rapport with WE in general. This was also done privately, and I have the DMs to prove it.

The 3DE community went out of its way to “collaborate” with WE. And what did we get out of it? lies, corpo speak, placation, gaslighting, ignored bug reports, DLC canceled, and abrupt end of support.

People can only take so much insincerity before distrust and resentment settles in.

So if they want to mend fences, it has to start with them, not us. The contempt they received from this playerbase is completely justified. I’ve seen no indication whatsoever that they’re interested in doing such.

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The only official attention we got in a year.
We are so back!

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:joy::joy::joy:
hahaha no, is not
They are reading the recent posts only to keep on gaslighting, blocking, denying, and cancelling accounts!

I must be frank: blaming AoE3’s current predicament primarily on the community is a complete misrepresentation of cause and effect.

You say the community is “too toxic” and “too divided,” and I don’t deny that this is true to some extent. But the question is, did this atmosphere just arise out of thin air? Over the past few years, the chronic lack of official communication, inconsistent update directions, delayed delivery of promised content, and a backlog of ignored bugs are the root causes of this toxicity. When a community receives chronically no feedback, their opinions are ignored, and even their financial support receives no respect, resentment and division are inevitable. This isn’t a problem unique to the AoE3 community—any game will become divided if the official continues to breach trust. Just look at Blizzard and DICE. To be humane: people aren’t born “toxic,” but they learn to resort to harsh language to seek attention after being ignored for a long time. AoE3 players have never lost their love, they’ve simply been disappointed.

You criticize AoE3 for its lack of professional players, professional tournament organization, and professional culture.But let me ask you: Who gets to decide this?The tournament systems for AoE2 and AoE4 were jointly promoted by Red Bull, ECL, World’s Edge, and official sponsors.And AoE3? There isn’t even a single officially-organized international tournament.Without prize money, exposure, or support, the community persevered for years on passion, only to be accused of being “unprofessional.” Doesn’t that sound a bit ironic?A theater troupe without a stage is mocked for not singing beautifully—isn’t that self-deception?More realistically, AoE3’s player base is far smaller than AoE2 and AoE4’s, yet it still manages to host dozens of tournaments, supported by crowdfunding and volunteers. This is a miracle, not a sin.

You also singled out and criticized some streamers for leaking information and creating hatred. I’m not defending any individuals, but please prioritize.If it weren’t for these creators constantly producing content on YouTube, Bilibili, and Twitch, attracting new players and maintaining popularity, the AoE 3 ecosystem would have died long ago.WE has long been cold to AoE 3, refusing to provide content materials or responding to requests for collaboration, yet demanding that creators “maintain a professional image.” Isn’t this asking too much?They have no resources, no guidance, no compensation, yet they’re still being criticized as the root of the problem.This is punishing those who persevere!

The only point I agree with, to a limited extent, is that the community does have too many arguments, factions, and emotional outbursts.But this is precisely because they “care too much about this game,” and this game and its community have been repeatedly treated unfairly and even humiliated.When you love something that’s about to be abandoned, you become extreme—it’s human nature.If WE truly understood community psychology, they should have established dedicated communication channels, elected community representatives, and established a transparent development plan long ago, instead of suddenly “canceling DLC” after years of silence, leaving everyone to blame each other in the dark.

I’m not opposed to reflection, but it should be directed.If we want to save AoE 3, we must first clarify the chain of responsibility:WE and its supporters have long used various excuses (and later even stopped bothering to find excuses) to weaken support for AoE 3, resulting in a breakdown in communication;Several update announcements were vague, and feedback channels were virtually nonexistent;Officially confirmed new content was canceled without explanation;Internal resources were clearly tilted towards AoE 2 and AoE 4;Even the anniversary promotions were perfunctorily brushed aside; who cared about player enthusiasm?In this context, it’s already difficult for the community to maintain a semi-active state. Letting players take the blame for the developers will only make things even more disheartening.

We certainly should reflect, but reflection isn’t an admission of guilt.The community’s problems are the side effects of long-term management dysfunction.The truly responsible approach would be for WE to publicly explain the future of the AoE 3 project, establish regular developer meetings, and involve volunteers in QA and balance testing—not to advise everyone to “shut up, build, and stop making trouble.”We are not enemies, nor are we rebels.We are simply loyalists who have been long ignored. Loyalty shouldn’t be a problem.

No game is ruined by its players, only by those who abandon it.AoE3 players never abandoned it—but WE has abandoned its players.

(Original article written in Chinese, translated into English via Google)

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I must add: They’re not just silent; they’re banning people.
Many of us, myself included, have experienced official Twitter account bans (like mine) and forum accounts silenced (including a long-time Chinese player I know) simply for “constantly complaining about game bugs” or “mentioning being cheated.”
This isn’t an isolated incident; it’s widespread community feedback.

If this is considered “community toxicity,” then how else can we express it?
Smile when ignored, and be grateful when cheated?
When a company chooses “banning” instead of “communication,” it demonstrates that it’s long since given up on hearing the truth.
The true “toxicity” is probably this hostility toward critics.

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“Why are you guys so toxic?”
——Louis XVI, 1793

“Why are you guys so toxic?”
——Robespierre, 1794

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This is it man
This is the epitome of their disfunction!

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“xd”

”Sigh”

im just typing that last sentence cuz the minimum requirement is 20 Letters.

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I agree with moon"sigh”aoe and everyone else here

Aoe3 ain’t perfect, community has issues but ironically those who have provided with no strings free guides, content, feedback, mods, and bug fixes while promoting the game are the issue?

Nah. Just nah

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@Evokexsand, for pretty understandable reasons I don’t think anyone here thought any devs were looking at this forum anymore. Any chance we might get a final patch? I know you probably can’t respond, and that you likely don’t have any say over what projects receive manpower, but maybe you could pass the request on?

I believe a small patch nerfing Ottomans and Baja California and fixing a few bugs would be greatly appreciated by the AoE3 community.

Anyway, thanks for unlocking the thread.

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Ironically all the negative replies in this thread kinda prove his point.

Things they added to AoE3DE after release:

  • 2 Big DLC
  • 2 small DLC (civ Pack)
  • 4 new civilisations
  • 15 new minor civilisations (technically more content then an AoE2 civilisation each)
  • 6 new revolutions (comparable to AoE4 variant civilisations)
  • A bunch of new scenarios
  • 1.5 new architecture sets (both African civs are similar but different)
  • Dozens of new random maps
  • Hundreds of new units
  • Dozens of new models for old units (Royal Guards)
  • Major rework of multiple old civs (especially the Ottomans)
  • Multiple new game mechanics and unique cards and age up bonuses for old civs

What did they add to AoE4 after release:

  • 4 new civilisations
  • 10 new variant civilisations (that most people hate)
  • 1 Campaign
  • A few scenarios
  • A few random maps
  • 4 new architecture sets
  • Maybe hundred new units
  • A hand full of new units for old civs
  • Smaller tweaks to old civs

What did they add to AoE2DE (without RoR and Chronicles):

  • 15.5 new civilisations (Hindustani are reworked Indians)
  • 15 new campaigns
  • 1 DLC with Historical Scenarios that every hates
  • A few new random maps
  • 0 new architecture sets
  • Probably less then 50 new units
  • 1 new unit for an old civilisation (Persian Savar)
  • New Elite Unique Unit skins
  • New Castle skins
  • Chickens

What does Chronicles offer:

  • 6 new civilisations
  • 4 new architecture sets
  • probably more new units then AoE2
  • Every generic unit reskinned
  • completely different naval system
  • unique mechanics for each civ
  • 2 massive campaigns (similar to the AoE3 Blood, Ice and Steel campaign)

What did AoE1 get in Return of Rome:

  • 1 new civilisation
  • 1 new unit (Trade Cart)
  • 1 new building line (Gate)
  • 0 new architecture sets
  • 4 new technologies
  • Some AoE2 mechanics (Garrison, gates, formations and other modern features like command queue)
  • 3 new campaigns
  • improved balance and reworked armour system

What did AoMR get since release:

  • 2 new pantheons
  • 6 new major gods
  • 2 new architecture sets
  • probably over 50 new units if you count all Myth units
  • 2 long campaigns

The only thing AoE3DE is leaking behind the other games is new Campaigns. AoE2 got a lot of civs but AoE2 civs have very little content compared to AoE3/4 civs or AoM pantheons.

AoE3DE got lots of stuff yet the community was behaving like the game was treated a lot worse then AoE2 or AoE4 all the time. Like little children at the super market wanting more candy.

It felt like it didn’t matter what they developers gave us the community was always unhappy and always complaining and especially always insulting the devs. There is a big difference between insult and criticism.

Criticism is “I want X and Y to be changed/added/improved.”

Insult is “I think the developers hate the game because they didn’t do X and Y.”

How would you feel like if there was an entire forum that would constantly complain about everything you did at work. An army of angry customers complaining 24/7, it doesn’t matter what you do.

Am I saying that the developers are perfect? Far from that. But they did way bigger mistakes with AoE1/2/4 compared to AoE3 in my opinion:

  • AoE1DE got no love (0 new content after release)
  • AoE2 RoR did not port over any AoE1 campaigns and also got no love after release
  • AoE2DE forces you to buy AoE1 (RoR) to get 1 civilisation (the Romans)
  • AoE2DE added 3 semi historic ancient kingdoms to the main game (3 Kingdoms)
  • AoE2DE got a DLC that was just recycled community maps with little to no improvements over the free version
  • AoE4 is only getting variant civilisations now
  • AoE4 variant civilisations are 90% stupid stuff like “Zhu Xi’s Legacy” or “Sengoku Daimyo” and rarely something reasonable like “Golden Horde” or “Knights Templar”.

AoMR seems to be the least controversial game and the community is also mostly positive. AoMR is mostly done by former AoE3DE developers so I’m not surprised that they don’t want to come back to work on AoE3DE.

I personally hope that AoE5 will have a Early Modern setting but without a colonial focus like AoE3 had.

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Before you leap in with your infinite impulse for lecturing, maybe first read what OP wrote then decide whether you should entrench with him.

That was tried a billion times before they promised “better communication” then disappeared forever.

We spoon fed them bug fixes. They said player response was not enough to fix them.

Yet WE treated them as the greatest addition ever with utmost passion, and the community brutally suppressed any dissent, compared to:

which they pretended as non-existent

Though I can attribute most of the problem to poor communication, we cannot pretend the poor communication didn’t exist or do major damage either. And that is entirely their responsibility.

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I read his post.

I don’t agree with every single detail but I agree with the overall point of his post. Hating the developers of your favourite game is a pretty stupid idea.

Oh yes their communication absolutely sucks, but it’s equally none existent for all the other games in the series. You will take a while to find any dev posts in the AoE2 forum.

Now the AoE2 community is starting to get similarly toxic as the AoE3 community because of the 3 Kingdoms DLC.

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