Artillery Available
The basic artillery units available to the Natives should basically just be:
- Light Cannon
1.5. Light Cannon, but for the Aztecs - Captured Howitzer
- Prairie Gun
Light Cannon
The Light Cannon is a functional unit that has little basis in anything. Giving it to the Hauds as part of their base unit comp and giving it to the ###### through a BBT to be then used as a normal unit is the best route for these two cultures. The Lakota and Aztecs do not access it.
Aztec's Light Cannon
The Aztecs donât necessarily need what the light cannon gives - rather, giving them something similar but more pushed to the aspects of a Falconet would be ideal. Base it off Spanish design and split the Arrow Knight away from it further, to let the AK do its own job better without fear of overstepping into other territory.
Captured Howitzer
Stupid unit in every way possible, with zero basis in history. No cultures given used anything remotely like this. Make it a true Mercenary unit stylized on the Outlaws and make it a unit available to them when they get other Outlaw-type units enabled. The Hauds and ###### would have access to this through a BBT, but not the Aztecs or Lakota.
Prairie Gun
The truly new unit, and a concept of which I absolutely hate to introduce because the idea of giving the Lakota any sort of artillery whatsoever is pure fiction and purely made because the devs pushed themselves into a corner by trying to make the Lakota play with a European comp instead of letting them lean heavily into their niche All Cavalry playstyle that historically fits them and that their military composition is meant to use.
The Prairie Gun would be somewhere between a Horse Gun and a Howtizer in use, and not be particularly useful into actual units. The Lakota already have 4 explicit anti-heavy infantry units and access to 4 anti-light infantry units (Cheyenne Riders are available to them), 5 if you include the Warchief himself.
If you are having trouble fighting masses of infantry with this many anti-infantry units, blame the devs for trying to force the Lakota into using their infantry instead of letting them use thewhopping NINE cavalry units they can access in every game (Tokala Soldier, Tashunke Prowler, Rifle Rider, Bow Rider, Axe Rider, Warchief, Cheyenne Rider, Comanche Horse Archers, Cowboys) and trying to make five infantry units relevant, three of which are already inherently meant to be outclassed by one of the other three (the Cetan Bowman, Pistolero, and Renegado are all out-classed by the Wakina by age 4), while the War Clubman has never been a good unit for the civ.
The Prairie Gun would be necessary only to fulfill the role of a long-range anti-artillery weapon and as a mortar unit. With the cultural priorities in mind, a big heavy gun like a howitzer would never be carried around - a smaller gun, similar to the Horse Gun, that could be pulled around quickly and deployed and used quickly, on the other hand, would more likely be used to some extent.
However
Itâs important to note that the Lakota, specifically, could function just fine without any true artillery units if the devs would just let them focus back heavily on cavalry like they were originally designed to be. I can agree that thereâs an inherent need for a more siege-like unit for the Lakota, but I also have a solution for that particular problem that Iâve been pushing since the DE released;
############ Prowler: The Arson Prowler
Based on the hunting methods of the Sicangu Lakota, the Itkunyan Prowler would change the current Tashunke Prowler into a siege-trooper cavalry unit, gaining a ranged grenadier attack against buildings and a large shield, giving them a significant ranged resistance. They would be weaker into actual fights than other cavalry units fielded by the Lakota, but would fill the empty niche of a cavalry siege that has historically required the Lakota have the ridiculous âcharging ceremonyâ.
With this in mind, the Mauraders card could be renamed to Cliff Hunters and increase the siege damage of the Itkunyan Prowlers and other cavalry units.
Ending Notes
Also, because I know there are going to be comments about my frustrated attitude in this post, I want to point this out - The Lakota culture is still very much alive, and not that changed from the in-game representation. Sure, we donât live ## ##### 24/7 anymore, but I can go to my grammaâs and chill in a tipi her own mother made from bison hides that she helped paint when she was a little girl, growing up.
Yeah, we donât hunt for our living anymore, but Iâve watched my uncle clean an entire bison, from the head to the feet, on his own over the course of about a week.
Sure, we donât fight on horseback anymore, but my cousins can still fire a bow from horseback, and one of them is working on his ability to fire while hanging over the side of a horse like used to be done in battle.
Of all the cultures in the game, the Lakota one may very well be the least changed from the gameâs representation to the modern day. I mean, one thing we do still do regularly is collect food and make wasna (pemmican) on a regular basis because thatâs just how the people live. Lakota living during this gameâs time period would have done many of the same things we still do today, nearly entirely unchanged.
Hell, every year, my familyâs Facebook blows up when everyone gets into a competition to see who can make the biggest timpsila braid. That is something that should be in the game - weâve been harvesting timpsila from the wild for hundreds, if not thousands, of years at this point and we still do.
I wonât apologize for my frustration. This game used my culture for âwokeâ political points as a cheap marketing strategy and then proceeded to make absolutely no changes of note.
ADD: Forum mods, can you add some exceptions to the censor? âInxcxaxnsâ isnât a swear word, âtixpisâ isnât a swear word, and my suggested name was entirely removed - âItxkunyanâ
take out the xâs